Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.42f1 (feb9a7235030) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.8108 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.BinaryDataReader:ReadStringValue() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() MonolithRNGManager.filteredActors has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.217200 ms 2025-08-26T14:14:54.7632835+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-08-26T14:14:54.7907410+00:00 Log Local build hash: c20277c2cac93bcb8c0daafad63cdecd75442a37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-08-26T14:14:58.7660413+00:00 Log game version: 1.3.0.4. internal version: 1.3.0.4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:14:58.7670443+00:00 Log Local sha: c20277c2cac93bcb8c0daafad63cdecd75442a37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:14:59.0171995+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:14:59.0238767+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 964808] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 964808] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 964808] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 964808] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 964808] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 964808] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 970536] 2025-08-26T14:15:01.8025227+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.8043558+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.8063592+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.8083610+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9311116+00:00 Warning Using fallback name for unique:0, name:Calamity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9316586+00:00 Warning Using fallback name for unique:1, name:Fractured Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9316586+00:00 Warning Using fallback name for unique:2, name:Snowblind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9326758+00:00 Warning Using fallback name for unique:3, name:Artor's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9326758+00:00 Warning Using fallback name for unique:4, name:Decayed Skull UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9326758+00:00 Warning Using fallback name for unique:5, name:Isadora's Revenge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9326758+00:00 Warning Using fallback name for unique:6, name:Boneclamor Barbute UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9336775+00:00 Warning Using fallback name for unique:77, name:Bee Keeper Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9336775+00:00 Warning Using fallback name for unique:87, name:Sunforged Greathelm UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9336775+00:00 Warning Using fallback name for unique:96, name:The Last Bear's Lament UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9336775+00:00 Warning Using fallback name for unique:105, name:The Ashen Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9346784+00:00 Warning Using fallback name for unique:129, name:Boardman's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9346784+00:00 Warning Using fallback name for unique:158, name:Gaspar's Insight UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9346784+00:00 Warning Using fallback name for unique:160, name:Call of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9346784+00:00 Warning Using fallback name for unique:172, name:Herald of the Scurry UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9356793+00:00 Warning Using fallback name for unique:185, name:Vilatria's Storm Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9356793+00:00 Warning Using fallback name for unique:194, name:Corsair's Blood Cowl UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9356793+00:00 Warning Using fallback name for unique:221, name:Paranoia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9356793+00:00 Warning Using fallback name for unique:222, name:Prismatic Gaze UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9366802+00:00 Warning Using fallback name for unique:239, name:Somnia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9366802+00:00 Warning Using fallback name for unique:256, name:Peak of the Mountain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9366802+00:00 Warning Using fallback name for unique:270, name:Hive Mind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9366802+00:00 Warning Using fallback name for unique:302, name:Howl of the West Wind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9376810+00:00 Warning Using fallback name for unique:307, name:Crest of Unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9376810+00:00 Warning Using fallback name for unique:316, name:Apex of Thought UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9389520+00:00 Warning Using fallback name for unique:335, name:Wraithlord's Harbour UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9389520+00:00 Warning Using fallback name for unique:357, name:Seed of Ekkidrasil UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9389520+00:00 Warning Using fallback name for unique:373, name:Ravager's Dart UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9389520+00:00 Warning Using fallback name for unique:401, name:Cocooned Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9399563+00:00 Warning Using fallback name for unique:412, name:Dominance of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9399563+00:00 Warning Using fallback name for unique:430, name:Chorus of the Anurok UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9399563+00:00 Warning Using fallback name for unique:434, name:Mask of Indifference UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:01.9399563+00:00 Warning Using fallback name for unique:449, name:The Butcher's Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 973304] 2025-08-26T14:15:02.4654517+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 970360] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line 970888] 2025-08-26T14:15:02.8288873+00:00 Log ClientSessionID=c36fcb3000bd4e71826fd2804c5a80a5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:PublicationOnlyViaFactory(LazyHelper) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:02.8298883+00:00 Log Initializing cycle status service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:02.8298883+00:00 Log Server cycle set to Fangtooth UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.AbstractCycleStatus:Initialize() LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:02.8373294+00:00 Log Initializing scene variant service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:03.1459908+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:03.5252021+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:03.5262029+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 7 Unused Serialized files (Serialized files now loaded: 298) UnloadTime: 4.791800 ms Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 962548. Total: 623.543100 ms (FindLiveObjects: 46.741100 ms CreateObjectMapping: 67.133500 ms MarkObjects: 505.411500 ms DeleteObjects: 4.256500 ms) 2025-08-26T14:15:05.2453658+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:05.3249795+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-08-26T14:15:05.4919240+00:00 Log No working integration, destroying EpochRGB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-08-26T14:15:07.3289060+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! Uploading Crash Report 2025-08-26T14:15:09.3391739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3406758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3428144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3448168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3458188+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SelectTopEntryAsync (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.FilterCharacterTilesAsync (System.Int32 value, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.SetIsOnlineTabShowingAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3488205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3498212+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3508226+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection+<>c__DisplayClass36_0.g__attachNonWearableGear|0 (LE.Data.ItemLocationPair item, System.Boolean offhand) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at pljmbvsreigytNxtDMDHBXlOIEZf+jnKXlYqdlxFyaGpdTixaaomhJmlLA.inZXzZQYiOpVryLxNgbWKiuZNHNV[] () [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3513253+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:15:09.3523271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.Services.Visuals.ClientVisualsService.GetNonCosmeticItemVisualOrBackup (LE.Services.Visuals.Items.ItemVisualDatabase database, LE.Services.Models.Items.ItemVisualKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.ClientVisualsService.GetItemVisual (LE.Services.Models.Items.ItemVisualKey visualKey, LE.Services.Models.UserIdentity player, System.Boolean isOffhand, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterCreationSelection.applyGear (LE.Data.CharacterData characterData, LE.Networking.Cosmetics.CharacterEquippedCosmetics externalCosmetics, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterPreviewManager.SetPrefab (System.Int32 classID, LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at CharacterTile.SelectTile (System.Boolean forceLoad, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.EnterState (CharacterSelect+CharacterSelectState targetState) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect.PopulateCharacterTilesAsync (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Threading.CancellationToken cancellationToken, System.Boolean playOnline, System.Boolean keepCycleSelection) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ReturnWhenNotNull[T] (System.Func`1[TResult] selector) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterCreationSelection:applyGear(CharacterData, CharacterEquippedCosmetics, CancellationToken) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! 2025-08-26T14:15:11.5600295+00:00 Log Initializing network services UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-26T14:15:11.5610289+00:00 Log Initialization complete, invoking post initialized event UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__164:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-08-26T14:15:26.5325322+00:00 Log Loading character: Flamey 40 isOnline: False, cycle: Fangtooth, class: Mage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__93:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:OnCharacterTileDoubleClicked(CharacterTile) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) PlayerUtility:InstantiatePlayerActor(ActorData, NetPlayer, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line 972600] 2025-08-26T14:15:26.7728223+00:00 Log Loading global data, UserIdentity: '0337173', Catagory: 'player.initialization' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) GlobalDataTracker:LoadGlobalData(CancellationToken) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:26.7738231+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-26T14:15:26.9269734+00:00 Log Loading global data success, UserIdentity: '0337173', Catagory: 'player.initialization' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:27.1065073+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:27.1076366+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:27.1076366+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:27.1076366+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__87`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 5 Unused Serialized files (Serialized files now loaded: 427) Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 1340595. Total: 956.634300 ms (FindLiveObjects: 71.185400 ms CreateObjectMapping: 86.570000 ms MarkObjects: 794.442800 ms DeleteObjects: 4.435700 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 427) UnloadTime: 11.795700 ms Failed to create agent because it is not close enough to the NavMesh 2025-08-26T14:15:29.9112295+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-26T14:15:29.9112295+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-26T14:15:29.9242683+00:00 Warning Missing static network object index for scene 30. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:15:29.9272923+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:15:29.9519757+00:00 Warning No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:29.9625350+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:29.9625350+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene EoT on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:29.9635385+00:00 Log Time to Single load 'EoT' 2.91 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:30.2689213+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:15:30.2689213+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:15:30.2699242+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:15:30.2699242+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 192328 unused Assets to reduce memory usage. Loaded Objects now: 1207593. Total: 850.564900 ms (FindLiveObjects: 107.319000 ms CreateObjectMapping: 90.453600 ms MarkObjects: 602.602000 ms DeleteObjects: 50.190000 ms) 2025-08-26T14:15:31.2681129+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:31.2691141+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:15:40.4893736+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:15:56.7506573+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene EoT! EnergyNoiseParticleSystem ShockwaveOutParticleSystem ShockAilmentVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:15:56.8126214+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:15:56.8126214+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:15:56.8126214+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:15:56.8126214+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Services.Transitions.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, TransitionFadeType, String, Byte) UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() MapPanel:HandleSubmitInput(SubmitType) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 1 Unused Serialized files (Serialized files now loaded: 429) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1229955. Total: 704.908400 ms (FindLiveObjects: 74.593600 ms CreateObjectMapping: 71.087800 ms MarkObjects: 555.217700 ms DeleteObjects: 4.008800 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 429) UnloadTime: 21.478600 ms 2025-08-26T14:15:58.3879547+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-08-26T14:15:58.6883559+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-26T14:15:58.6883559+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-08-26T14:15:58.7692140+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Networking.Monolith.MonolithNetworkManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:15:58.7707161+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Networking.Monolith.MonolithNetworkManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:15:58.7707161+00:00 Warning Missing static network object index for scene 158. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:15:58.7748342+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:15:58.7883496+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.7893507+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.7893507+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.7893507+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8008741+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8013768+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8013768+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8013768+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8013768+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8013768+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8013768+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8023783+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene MonolithHub on Player 0337173 : already unlocked UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__23:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8023783+00:00 Log Time to Single load 'MonolithHub' 2.06 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:15:58.8343533+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:15:58.8343533+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:15:58.8343533+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:15:58.8353686+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() Unloading 1119 unused Assets to reduce memory usage. Loaded Objects now: 1245414. Total: 710.741600 ms (FindLiveObjects: 73.615000 ms CreateObjectMapping: 71.743400 ms MarkObjects: 559.727700 ms DeleteObjects: 5.655200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 428) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1246731. Total: 705.304600 ms (FindLiveObjects: 77.127000 ms CreateObjectMapping: 71.787600 ms MarkObjects: 551.952000 ms DeleteObjects: 4.437200 ms) 2025-08-26T14:16:00.3346156+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:16:00.4705925+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-26T14:16:00.4716079+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:16:00.4716079+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:16:00.4726216+00:00 Warning Missing static network object index for scene 58. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:16:00.4726216+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:16:00.4726216+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:16:00.4736355+00:00 Log Time to Additive load 'M_Rest' 1.76 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:16:00.5757493+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:00.5757493+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:31.9658247+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:31.9703582+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:31.9784230+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:32.0097379+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:32.0097379+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:16:42.9765127+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:17:25.9333367+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:17:31.6736580+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:18:05.5074125+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:18:30.8839024+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:18:30.8874375+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:18:30.8961752+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:18:30.9288306+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:18:30.9288306+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:18:58.2889261+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:19:26.4978442+00:00 Log Processing Monolith RNG, Seed: 351545 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:26.4988536+00:00 Log Setting mono objective to Champions UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:26.5023906+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:26.5023906+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:26.5023906+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:34.3785437+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene MonolithHub! Mage Evade VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:34.4342596+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M180, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:34.4352878+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:19:34.4462537+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:34.4472896+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 517) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1280079. Total: 732.756600 ms (FindLiveObjects: 80.318600 ms CreateObjectMapping: 72.303600 ms MarkObjects: 575.983800 ms DeleteObjects: 4.150200 ms) 2025-08-26T14:19:35.7607709+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-26T14:19:35.7683382+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.7834312+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.7834312+00:00 Warning Missing static network object index for scene 253. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.7894529+00:00 Log LoadingScreen.OnSceneLoaded(M_M180, Additive M_M180) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.7904538+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.7904538+00:00 Log Storing variant 'M_M180_Default' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.7904538+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.8004708+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.8014852+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.8363093+00:00 Log Environment manager is initialized in the scene: M_M180 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.8373131+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.8373131+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:19:35.8780105+00:00 Log Time to Additive load 'M_M180' 1.50 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:19:35.9033592+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9271229+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9281238+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:19:35.9291248+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] 2025-08-26T14:19:36.3090321+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3090321+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3090321+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3090321+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3420473+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.3470990+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M180) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.3470990+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.3470990+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.3506067+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T14:19:36.3537764+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3537764+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3537764+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3537764+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:19:36.3763799+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.4027509+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.4037562+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.4037562+00:00 Log LoadingScreen.OnDisable(M_M180) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.4037562+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:19:36.4865817+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T14:19:39.1081052+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() Uploading Crash Report 2025-08-26T14:21:20.2455360+00:00 Exception System.InvalidOperationException: Token version is not matched, can not await twice or get Status after await. at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath+<>c.b__92_0 (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.AwaitPreloadAndSummonAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.ScheduleSummon () [0x00000] in <00000000000000000000000000000000>:0 at EventUtilities.InvokeEventWithErrorHandling (System.Action action) [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-26T14:21:51.3716342+00:00 Log MainPlayer(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:21:51.4313535+00:00 Log MainPlayer(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) <>c__DisplayClass24_0:b__0(Actor) EpochExtensions:IterateAllElements(List`1, Action`1) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:21:51.4323561+00:00 Log MainPlayer(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) <>c__DisplayClass24_0:b__0(Actor) EpochExtensions:IterateAllElements(List`1, Action`1) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:22:39.7867697+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:SendTriggerDeath(DamageTheme, Boolean) Dying:onEnter() DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-08-26T14:22:39.7887786+00:00 Log DeathScreen opened: -infoProvider: MainPlayer(Clone) (CharacterDataTracker) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:SendTriggerDeath(DamageTheme, Boolean) Dying:onEnter() DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-08-26T14:22:39.7902815+00:00 Log player MainPlayer(Clone) UsingKeyRespawnState is None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:set_UsingKeyRespawnState(KeyRespawnState) DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-08-26T14:22:39.7907937+00:00 Log player MainPlayer(Clone) died UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6258062+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6358995+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6448502+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6551533+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6654738+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6750740+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6845841+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.6941552+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7046255+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7146866+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7238638+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7333081+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7435327+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7531383+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7622467+00:00 Warning Respawn currently in progress, ignoring duplicate attempt UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) DyingPlayer:whileActive(Single) StateController:update(Single) StateController:Update() 2025-08-26T14:22:45.7735884+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) d__52:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.7950653+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.8228080+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.8238085+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9271965+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9447033+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9447033+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9457157+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9467219+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9681867+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9691877+00:00 Error Attempting to send a scene operation without an active transition! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:SendActiveScene(Int64, Int32) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9691877+00:00 Warning [Transitions] Attempted to end transition 6 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:45.9822156+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\PaladinVoidCultist 07.2 Explosion VFX(Clone)\Decal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:22:45.9842182+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\PaladinVoidCultist 07.2 Explosion VFX(Clone)\Decal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:22:46.0237813+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:22:46.0237813+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:22:46.0237813+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:22:46.0237813+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:22:46.0335818+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:46.0366049+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:46.1538756+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:46.1538756+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:22:46.9646687+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:22:49.8435891+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:23:09.4501595+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:23:52.0439079+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:23:55.6340516+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:24:00.6120299+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:HandleContextNavigationInput(Direction) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:24:01.1852969+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:24:04.4310505+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:24:13.4782041+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:25:08.3677723+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:25:36.8475277+00:00 Log Processing Monolith RNG, Seed: 721895 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:36.8485311+00:00 Log Setting mono objective to Champions UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:36.8485311+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:36.8485311+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:36.8500341+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:40.7723521+00:00 Warning Got 49 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Rampancy TeleportCastingVFX TeleportVFXnew onPlayer TeleportVFXnew TeleportDirectionalVFX ColdCastVFX v_FlameWard IceShieldVFX v_FireAura IceAoeDoTVFX v_TundraStalker 02 IceBreath LightningCastVFX v_ArcaneAscendance ChillAilmentVFX FrostbiteAilmentVFX FrenzyVFX v_meteor vr_Meteor Lightning vfx HasteAilmentVFX Blood Death vfx 01 ArmourShredAilmentVFX Enemy Skeleton Death VFX 01 v_Focus EmeraldNagasa 03.2 CastingVFX v_Shrine Ability 28 Necrotic Explosions v_Shrine Ability 28.1 Explosion Delayer Shrine Ability 28.2 Explosion VFX EmeraldNagasa 02 TailSlapVFX v_Shrine Ability Character Abilities v_Champion Mod 08 Void Arc Champion Mod 08 Void Arc Indicator VFX v_Champion Mod 08.1 Void Arc Ground PaladinVoidCultist 07.2 Explosion VFX Time Beast Cold Head 01 Ice Storm Cast VFX SlowAilmentVFX v_ProfaneFlesh Champion Zombie 01 Vomit v_Time Beast Cold Head 01 Ice Storm Time Beast Fangs 01 Super Fang Cast VFX Time Beast Fangs 01 Super Fang VFX Time Beast Cold Head 02 Ice Bite VFX v_Time Beast 16 Lightning Delayer Time Beast Armor 02 Scale Shot Start VFX Time Beast 16.1 Lightning Damage VFX v_Time Beast Armor 02.1 Scale Shot Projectiles Time Beast Armor 02.1 Scale Shot Indicator vfx Time Beast Armor 02.2 Scale Shot Impact VFX Time Beast 02 Stomp VFX EmeraldNagasa 04 Tailslash vfx TreeNode_Particles UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:40.8312145+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M180, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:40.8312145+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:25:40.8384582+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:40.8384582+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 58 Unused Serialized files (Serialized files now loaded: 499) Unloading 4039 unused Assets to reduce memory usage. Loaded Objects now: 1292932. Total: 732.596200 ms (FindLiveObjects: 79.273600 ms CreateObjectMapping: 71.899300 ms MarkObjects: 573.809700 ms DeleteObjects: 7.613100 ms) 2025-08-26T14:25:42.1530016+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1685896+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1685896+00:00 Warning Missing static network object index for scene 253. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1741242+00:00 Log LoadingScreen.OnSceneLoaded(M_M180, Additive M_M180) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1741242+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1741242+00:00 Log Storing variant 'M_M180_Default' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1741242+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1751306+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.1751306+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.2073970+00:00 Log Environment manager is initialized in the scene: M_M180 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.2084016+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.2084016+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:25:42.2466345+00:00 Log Time to Additive load 'M_M180' 1.48 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:25:42.2713053+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:25:42.2813583+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2813583+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2813583+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2813583+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2823603+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2833612+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2833612+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2833612+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2833612+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2833612+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2833612+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2843621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-08-26T14:25:42.2843621+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] 2025-08-26T14:25:42.7438844+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7438844+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7438844+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7438844+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7700458+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:42.7736014+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M180) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:42.7736014+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:42.7746053+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:25:42.7756108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:42.7776197+00:00 Error DestroyOnVisualsDeath on Ember Meteor Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T14:25:42.7801264+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7801264+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7801264+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7801264+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:25:42.7860926+00:00 Log [QA-464852] Changing Active Scene to 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:25:42.7892033+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.7986807+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:42.8074874+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:42.8084884+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:42.8084884+00:00 Log LoadingScreen.OnDisable(M_M180) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:25:42.8084884+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-08-26T14:25:42.8099912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.8201215+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.8948050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9045225+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9141698+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9227118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9328786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9419521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9515514+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9601483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9688451+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9774608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9862905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:42.9956561+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0056702+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0145139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0244579+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0341606+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0424788+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0510756+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0601030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0701874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0782060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0877183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.0962374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1051957+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1137094+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1232302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1339234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1434374+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1526404+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1614212+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1701211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1789019+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1885929+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.1972706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2057820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2147909+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2235624+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2330699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2416822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2499268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2593498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2678582+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2768144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2863415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.2948541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3038204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3128457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3214495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3313930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3410099+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3514106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3603729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3703778+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3790560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3887234+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.3985742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4074468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4171504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4263664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4352800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4447938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4533152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4628283+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4728287+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4838710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.4923927+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5033727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5123022+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5223340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5316541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5411777+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5511867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5614222+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5720732+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5812273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.5900621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6002560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6087666+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6187096+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6275824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6377690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6488753+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6590659+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6690152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report 2025-08-26T14:25:43.6785944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.6883497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.6974521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7071205+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7160292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7253489+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7344426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7435132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7525608+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7612310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7699706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7786657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7886062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:25:43.7985210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:26:05.9911219+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:26:13.7765697+00:00 Warning No detachment tracker for :: M_M180\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:26:15.2388274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:26:46.7664720+00:00 Exception System.InvalidOperationException: Token version is not matched, can not await twice or get Status after await. at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath+<>c.b__92_0 (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.AwaitPreloadAndSummonAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.ScheduleSummon () [0x00000] in <00000000000000000000000000000000>:0 at EventUtilities.InvokeEventWithErrorHandling (System.Action action) [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-26T14:27:21.0650172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:22.7814959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:30.5749816+00:00 Warning No detachment tracker for :: M_M180\Size Indicator UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:27:40.6992058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:44.1104959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:50.6991466+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:50.7010797+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:55.0392243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:27:55.0407281+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.7909515+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.7939718+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8085621+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8141675+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8289828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8312133+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8471357+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8501437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8645190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:01.8665264+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:09.0883613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:10.5378636+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:27.0863427+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:27.1040778+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:27.1203146+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:29.6699125+00:00 Warning No detachment tracker for :: M_M180\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:28:29.6699125+00:00 Warning No detachment tracker for :: M_M180\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:28:31.2937654+00:00 Warning No detachment tracker for :: M_M180\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:28:31.2937654+00:00 Warning No detachment tracker for :: M_M180\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:28:38.3199757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:38.3230300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:28:43.2452272+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.2613848+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.2623886+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M180' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.2633915+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.2643944+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.2852306+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.3603436+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:28:43.3613453+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:28:43.3613453+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:28:43.3613453+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:28:43.3780836+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.4572431+00:00 Warning [Transitions] Attempted to end transition 9 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) TransitionScope:Dispose() LE.Gameplay.Monolith.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__28:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Unload|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:28:43.5569807+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:43.5569807+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:28:44.2826549+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:29:21.8420162+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:30:17.5535295+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:30:26.8182754+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:31:14.7483931+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:31:23.8264622+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:32:10.3056585+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:32:10.3308198+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:32:10.4296392+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:32:17.7487325+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:32:19.2860299+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:32:44.2449985+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:33:05.3359240+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:33:10.4195000+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:33:11.2624733+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:33:15.6351400+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:33:25.3399079+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:33:43.2989198+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:33:53.3146880+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:33:53.7297336+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:33:53.7969202+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:33:55.5253012+00:00 Log Processing Monolith RNG, Seed: 1220573 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:55.5263047+00:00 Log Setting mono objective to StabilizeTheEcho UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:55.5273770+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:55.5273770+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:55.5283799+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:59.6864845+00:00 Warning Got 31 lazily-init'd (not-preloaded) pools during scene MonolithHub! DeadlyVFX v_FireArrow v_WengariRaiderAxeThrow v_Marsh Beetle Water Spit Bug Death vfx 01 v_Shrine Ability 22 Damage Reduction and Thorns Thorn Nova vfx v_Immortal Eye 02 Death Cone v_GuardianAura v_Immortal Eye 01 Lazer ImmortalEyeDeathVFX v_NemesisSoldierBlood 04.1 ExplosionDelayed warning NemesisSoldierBlood 04.3 Explosion VFX BleedAilmentVFX v_DetonatingArrow Lightning v_DetonatingCharge Lightning DetonatingArrowExplosionLightningVFX v_FrenzySelf Enemy Shattered VFX v_Embermage Meteor Embermage Meteor GroundIndicator SoulCage Champion Ground Slam Indicator VFX Necrotic Explosion v_SoulCage Champion 04 TeleportSlam v_SoulCage Champion 03.1 NecroPool Embermage Meteor impact vfx SoulCage Ground Slam VFX Enemy Skeleton Getting Hit VFX v_HighCritChanceUntilApproached UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:59.7500024+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M40, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:59.7500024+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:33:59.7724138+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:33:59.7734181+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 58 Unused Serialized files (Serialized files now loaded: 513) Unloading 11929 unused Assets to reduce memory usage. Loaded Objects now: 1298917. Total: 744.986800 ms (FindLiveObjects: 84.826100 ms CreateObjectMapping: 72.625800 ms MarkObjects: 577.229000 ms DeleteObjects: 10.305400 ms) 2025-08-26T14:34:00.9512975+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9553277+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9553277+00:00 Warning Missing static network object index for scene 191. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9563325+00:00 Log LoadingScreen.OnSceneLoaded(M_M40, Additive M_M40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9563325+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9563325+00:00 Log Storing variant 'M_M40_CalmSnowyMorning' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9563325+00:00 Log [QA-464852] Changing Active Scene to 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9573351+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9573351+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9629802+00:00 Log Environment manager is initialized in the scene: M_M40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9885322+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:00.9895327+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:34:01.0130190+00:00 Log Time to Additive load 'M_M40' 1.33 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:34:01.0326364+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 974872] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() [ line 975400] 2025-08-26T14:34:01.4109125+00:00 Log [QA-464852] Changing Active Scene to 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.4159503+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.4159503+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.4169577+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.4474430+00:00 Log [QA-464852] Changing Active Scene to 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.5324463+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.5335534+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.5335534+00:00 Log LoadingScreen.OnDisable(M_M40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.5335534+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:34:01.5355555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.5459346+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.5646802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.5819578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.5994497+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.6177832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.6359906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.6533316+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.6708729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.6877078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7063945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7245682+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7427292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7595021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7771889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7869932+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.7956298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8047870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8133354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8208968+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8299243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8381564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8467273+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8542241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8642913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8739848+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8831158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.8926724+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9012946+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9100483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9184025+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9260179+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9346977+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9434230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9519786+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9601058+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9685143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9772144+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9856035+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:01.9940470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0028093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0121054+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0219821+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0319266+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0408552+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0498918+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0589627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0677232+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0764548+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0860139+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:02.0945836+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:34:55.6808364+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:34:55.9196476+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:36:15.0660371+00:00 Log Weaver Node 8: EchoRewardIncludeWovenEchoRewardGroup effect triggered - (1/72 nodes were triggered this session) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.WeaverTreeNodesExtensions:LogOnceNodeEffectIsWorking(WeaverTreeNodeEffect, String) LE.Factions.WeaverTreeNodesExtensions:FilterRewardGroups(Actor, List`1&, Single&) EchoWeb:getRewardIndexForNewIsland(EchoWebIsland, Boolean&) EchoWeb:generateNewIsland(Int32) EchoWeb:revealASubsequentIsland(EchoWebIsland) EchoWeb:revealSubsequentConnections(EchoWebIsland, Boolean, Int32) EchoWeb:RevealSubsequentConnectionsOfConnectedIslands(EchoWebIsland) EchoWeb:OnIslandCompleted(Int32, MonolithRun, SharedMonolithRunsData, Actor) MonolithRunsManager:onEchoIslandCompleted(TimelineID, Int32, Int32) MonolithZoneManager:CompleteObjective(Single, Nullable`1) <>c__DisplayClass320_0:g__OnRiftCompleted|1(UnstableRiftSync) LE.Gameplay.Monolith.UnstableRiftLogicController:OnWavesDefeated(Dying) WaveSpawner:spawnDeath(Dying) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) Dying:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-08-26T14:36:15.0726572+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type BonusStabilityGained. at MenuIndicatorsManager#IsIndicatorsPanelActive:96 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:SendTriggerNotification(NotificationType, Byte[]) <>c__DisplayClass320_0:g__GiveBonusStability|2(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerFinder:iterateAllPlayers(Action`1) <>c__DisplayClass320_0:g__OnRiftCompleted|1(UnstableRiftSync) LE.Gameplay.Monolith.UnstableRiftLogicController:OnWavesDefeated(Dying) WaveSpawner:spawnDeath(Dying) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) Dying:onEnter() StateController:changeState(State) State:TryToEnter() StateController:update(Single) StateController:Update() 2025-08-26T14:36:17.3682361+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.3757881+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveBiomeMask(PolygonBiomeMask) AwesomeTechnologies.VegetationSystem.Biomes.BiomeMaskArea:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.3757881+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.3767920+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.3777949+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.3777949+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.3959245+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.4372269+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:36:17.4372269+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:36:17.4382295+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:36:17.4382295+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:36:17.4421248+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.4825851+00:00 Warning [Transitions] Attempted to end transition 11 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) TransitionScope:Dispose() LE.Gameplay.Monolith.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__28:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Unload|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:36:17.5362938+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:17.5362938+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:18.3913172+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:36:24.4506478+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:36:36.9250838+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:36:45.5331695+00:00 Log Processing Monolith RNG, Seed: 1390581 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:45.5341745+00:00 Log Setting mono objective to SlayEnemiesUntilAmbushed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:45.5351774+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:45.5351774+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:45.5351774+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:47.6144363+00:00 Warning Got 37 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_WoollyBoar Rampage WoollyBoarShieldRushOnDeathVFX Ice Titan slam vfx v_Ice Titan 02 Icicle Raise Capsuleman 05 Melee Slash VFX Ice Titan Roar VFX v_IceTitan 03 IceStorm v_IceTitan 03.1 IceSpikeStarter IceTitan 02.1 GlacierVFX IceTitan 03.1 IceSpikeAttackVFX v_IceBatBreath Ice Death vfx 01 DamageBoostVFX Quill Hog Digging Spawning VFX Bug Death vfx 02 - smaller PhraxOnDeathVFX Quill Hog Digging Start VFX WoollyBoar Stomp VFX Quill Hog Digging End VFX v_Quill Hog attack 2 spine v_Shrine Ability 31 Phoenix Flamethrower IgniteAilmentVFX FamiliarRagePrepareResurrectVFX v_FamiliarRage FamiliarRageResurrectVFX Basic Spawning Dust Puff VFX v_voidSpit Void Death vfx 01 Void Death Implosion base smaller Void Splatter 05 - circular large Void Death vfx 02 - smaller v_VoidNightmare 01 Charge v_VoidNightmare 02 BeakProjectile Void Horror 02 Big Slam VFX v_Void Horror Big Slam Arcing Projectile Void Explosion Hit Indicator VoidExplosionOnDeathTeemingHuskVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:47.6730847+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_C60, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:47.6730847+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:36:47.6806528+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:47.6816626+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 37 Unused Serialized files (Serialized files now loaded: 484) Unloading 11296 unused Assets to reduce memory usage. Loaded Objects now: 1292169. Total: 736.782700 ms (FindLiveObjects: 79.226200 ms CreateObjectMapping: 72.395100 ms MarkObjects: 575.368200 ms DeleteObjects: 9.792900 ms) 2025-08-26T14:36:48.7019667+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (-17.08, -4.06, 50.87) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2025-08-26T14:36:48.7250964+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7316254+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7316254+00:00 Warning Missing static network object index for scene 62. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7336406+00:00 Log LoadingScreen.OnSceneLoaded(M_C60, Additive M_C60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7336406+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7336406+00:00 Log Storing variant 'M_C60_Default' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7336406+00:00 Log [QA-464852] Changing Active Scene to 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7346433+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7346433+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7451856+00:00 Log Environment manager is initialized in the scene: M_C60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7577698+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7577698+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:48.7716362+00:00 Log Time to Additive load 'M_C60' 1.16 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:36:48.7896972+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:36:49.0926953+00:00 Log [QA-464852] Changing Active Scene to 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:49.0967369+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_C60) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:49.0967369+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:49.1079306+00:00 Log [QA-464852] Changing Active Scene to 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:49.1430833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.1526743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2227439+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2327024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2464891+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2586175+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2704937+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2842695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.2958657+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3079597+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3214994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3364779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3495291+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3625885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3714784+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3813628+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3894078+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.3969742+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4060097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4145872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4221249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4296830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4377417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4463359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4545165+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4628326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4703872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:49.4786704+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:36:51.7738798+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Cave, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.PCG.d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:36:51.7738798+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.PCG.d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 32 Unused Serialized files (Serialized files now loaded: 528) Unloading 3135 unused Assets to reduce memory usage. Loaded Objects now: 1392281. Total: 503.740200 ms (FindLiveObjects: 80.602300 ms CreateObjectMapping: 72.639800 ms MarkObjects: 345.029900 ms DeleteObjects: 5.467700 ms) 2025-08-26T14:36:52.6486409+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-08-26T14:36:52.6496450+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-08-26T14:36:52.6676248+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6676248+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6676248+00:00 Warning Missing static network object index for scene 328. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6676248+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Cave, Additive PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6676248+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6676248+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6676248+00:00 Log Storing variant 'PCG_Cave_Mushroom_Dark' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:36:52.6701304+00:00 Log Time to Additive load 'PCG_Cave' 0.96 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:36:52.6701304+00:00 Log Generating level with seed 1089654045, grammar Caves_EndGame and template AncientCaves_EndGame UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:36:52.6741426+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_C60. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-26T14:36:52.7048630+00:00 Log [PCG] Finished in 0.3416ms, with 29 steps and 0 rollbacks UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Uuid7:op_Inequality(Uuid7, Uuid7) LE.Pcg.LevelGenerator:ProcessCommandStack(GeneratorConfig, GenerationResult, LayoutState, List`1, Single) LE.Pcg.LevelGenerator:GenerateSingleLevel(GeneratorConfig, Single) LE.Pcg.LevelGenerator:GenerateLevel(GeneratorConfig, Single) LE.PCG.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-26T14:36:52.7058681+00:00 Log [PCG] Finished in 0.0156ms, with 37 steps and 0 rollbacks UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Uuid7:op_Inequality(Uuid7, Uuid7) LE.Pcg.LevelGenerator:ProcessCommandStack(GeneratorConfig, GenerationResult, LayoutState, List`1, Single) LE.Pcg.LevelGenerator:GenerateSingleLevel(GeneratorConfig, Single) LE.Pcg.LevelGenerator:GenerateLevel(GeneratorConfig, Single) LE.PCG.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-08-26T14:36:54.6529900+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:36:55.9922858+00:00 Log [Minimap] Baking start, nav triangles 6491 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-26T14:36:55.9983032+00:00 Log [Minimap] Loops Found 14 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-26T14:36:55.9983032+00:00 Log [Minimap] Final Mesh 1935 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-08-26T14:36:56.1019973+00:00 Log PCG_RESULT_INFO: { "Seed": 1089654045, "Grammar": "Caves_EndGame", "Result": "Standard", "Errors": [], "SceneLoadMs": 955.0, "GenerationTimings": { "TilesetLoadMs": 22.0, "GenerationTimeMs": 9.146, "TilemapSetupMs": 1.0, "TileResolutionMs": 145.0 }, "GeneratorDataDeserializationMs": 2130.01221, "PropPlacementMs": 356.5773, "PropPlacementTimings": { "CommandsMs": 232.3179, "LoadMs": 63.9543, "InstantiateMs": 43.4876 }, "NavMeshGenMs": 53.4944, "SpawnerPlacementMs": 81.4312, "CollisionBuildMs": 385.949, "TotalTimeMs": 7294.18945 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:56.1019973+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:56.1105658+00:00 Log LoadingScreen.OnDisable(PCG_Cave) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:56.1105658+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] 2025-08-26T14:36:56.1797425+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:36:56.1797425+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:SpawnGameplayObject(Vector3, Quaternion, Nullable`1, GameObject) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) MonsterGenerator:InstantiateOneActor() MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 974472] Failed to create agent because it is not close enough to the NavMesh RectangleSpawner:placeObject(GameObject) Spawner:FinishInstantiatingOneActor(Actor) MonsterGenerator:Step() BaseSteppedQueue:DoSingleStep() AmortizedSteppedQueue:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 975080] 2025-08-26T14:37:02.1669533+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:37:02.1859996+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:37:02.2614985+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:37:10.9948232+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 11/21 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) GroundItemVisualsManager:SpawnGroundItem(SpawnGroundItemArgs&) d__73:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-08-26T14:37:58.5269661+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:37:58.7791705+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:38:28.3432300+00:00 Exception System.InvalidOperationException: Token version is not matched, can not await twice or get Status after await. at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath+<>c.b__92_0 (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.AwaitPreloadAndSummonAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.ScheduleSummon () [0x00000] in <00000000000000000000000000000000>:0 at EventUtilities.InvokeEventWithErrorHandling (System.Action action) [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-26T14:38:57.8751285+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:57.8791602+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:57.8791602+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:57.8875333+00:00 Log Environment manager is initialized in the scene: PCG_Cave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:57.9001365+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AwesomeTechnologies.MeshTerrains.MeshTerrainData must be instantiated using the ScriptableObject.CreateInstance method instead of new MeshTerrainData. VegetationStudioMeshTerrainAssigner:AssignTerrainMeshToVegetationSystem() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line 972568] 2025-08-26T14:38:58.2676292+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:58.3698625+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:58.4269684+00:00 Log [QA-464852] Changing Active Scene to 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:58.4813230+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:38:58.4813230+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:39:19.8802773+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:39:27.0385795+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:39:36.3150614+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:39:36.3160640+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:39:36.3160640+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:39:36.3160640+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:40:11.7582344+00:00 Warning PrefabInstancePool for prefab _Ground Item Rarity VFX Base (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 23/33 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3, Vector3) EpochExtensions:LookAt(Transform, Vector3, Boolean) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 976152] 2025-08-26T14:41:02.4513999+00:00 Warning Unable to fit an item in the inventory. Info: itemSize-(2, 2), inventoryItems-26, inventorySize-(14, 8), context-PICKUP, destination-Equipment->Inventory, amount-1, stackable-False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GroundItemManager:pickupItem(GroundItemList, Actor, UInt32, StackableItemFlags) GroundItemManager:pickupItem(Actor, UInt32, StackableItemFlags) GroundItemLabel:requestPickup() GroundItemLabel:ClickedItem() ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:41:02.6278553+00:00 Warning Unable to fit an item in the inventory. Info: itemSize-(2, 2), inventoryItems-26, inventorySize-(14, 8), context-PICKUP, destination-Equipment->Inventory, amount-1, stackable-False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GroundItemManager:pickupItem(GroundItemList, Actor, UInt32, StackableItemFlags) GroundItemManager:pickupItem(Actor, UInt32, StackableItemFlags) GroundItemLabel:requestPickup() GroundItemLabel:ClickedItem() ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:41:59.7071449+00:00 Log Rune prison opened. Spawning 1 mages UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RunePrison:Open() RandomEncounterManager:AttemptOpenRunePrisonOnServer(UInt32) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:42:15.9163550+00:00 Warning Unable to fit an item in the inventory. Info: itemSize-(2, 3), inventoryItems-28, inventorySize-(14, 8), context-PICKUP, destination-Equipment->Inventory, amount-1, stackable-False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GroundItemManager:pickupItem(GroundItemList, Actor, UInt32, StackableItemFlags) GroundItemManager:pickupItem(Actor, UInt32, StackableItemFlags) GroundItemLabel:requestPickup() GroundItemLabel:ClickedItem() ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:42:30.3261310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TransformToggler.updateChildren () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:42:35.1864052+00:00 Log [Forge Craft] Input Main Item : Scrying Eye | Item ID : 5,118,96,22,25,3,5,145,32,186,25,3,32,6,226,18,41,118,16,24,107,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:42:35.1899633+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) CraftingManager:Forge() CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:42:36.5255869+00:00 Warning Unable to fit an item in the inventory. Info: itemSize-(2, 3), inventoryItems-25, inventorySize-(14, 8), context-PICKUP, destination-Equipment->Inventory, amount-1, stackable-False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GroundItemManager:pickupItem(GroundItemList, Actor, UInt32, StackableItemFlags) GroundItemManager:pickupItem(Actor, UInt32, StackableItemFlags) GroundItemLabel:requestPickup() GroundItemLabel:ClickedItem() ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:42:59.2753111+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:43:00.7762204+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:43:36.2478278+00:00 Log [QA-464852] Changing Active Scene to 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.2488378+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.2630448+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.2832569+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Cave' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.2913938+00:00 Log Environment manager is initialized in the scene: M_C60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.3049746+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.3049746+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.3283061+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.3540994+00:00 Log [QA-464852] Changing Active Scene to 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.4688191+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:43:36.4688191+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:16.6559808+00:00 Log MainPlayer(Clone) (UnityEngine.GameObject) triggered: Cache Click Listener UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:44:16.7146048+00:00 Log MainPlayer(Clone) (UnityEngine.GameObject) triggered: ANIM_Base_Chest_Close UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) <>c__DisplayClass24_0:b__0(Actor) EpochExtensions:IterateAllElements(List`1, Action`1) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:44:16.7146048+00:00 Log MainPlayer(Clone) (UnityEngine.GameObject) triggered: On Opened UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConditionHandler:TryTriggerInteraction(GameObject) OneShotCacheInteractableObject:Open(Boolean) <>c__DisplayClass24_0:b__0(Actor) EpochExtensions:IterateAllElements(List`1, Action`1) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:44:28.6017509+00:00 Warning Unable to fit an item in the inventory. Info: itemSize-(2, 2), inventoryItems-27, inventorySize-(14, 8), context-PICKUP, destination-Equipment->Inventory, amount-1, stackable-False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GroundItemManager:pickupItem(GroundItemList, Actor, UInt32, StackableItemFlags) GroundItemManager:pickupItem(Actor, UInt32, StackableItemFlags) GroundItemLabel:requestPickup() GroundItemLabel:ClickedItem() ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:44:29.1778321+00:00 Warning Unable to fit an item in the inventory. Info: itemSize-(2, 2), inventoryItems-27, inventorySize-(14, 8), context-PICKUP, destination-Equipment->Inventory, amount-1, stackable-False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GroundItemManager:pickupItem(GroundItemList, Actor, UInt32, StackableItemFlags) GroundItemManager:pickupItem(Actor, UInt32, StackableItemFlags) GroundItemLabel:requestPickup() GroundItemLabel:ClickedItem() ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:44:32.2290917+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.2331336+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.2331336+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_C60' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.2341540+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.2362079+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.3045860+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.3196131+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_NemesisSoldierBlood 05.2 BloodCone(Clone)\Decal (1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T14:44:32.3551772+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:44:32.3551772+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:44:32.3551772+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:44:32.3551772+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:44:32.3611845+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.4972268+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.4972268+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:44:32.5270750+00:00 Warning [Transitions] Attempted to end transition 15 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) TransitionScope:Dispose() LE.Gameplay.Monolith.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__28:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Unload|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:44:33.2767683+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:44:48.7959591+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:45:48.6711904+00:00 Log [Shop Container] Result Item name: Shade's Astrolabe of Evasion Item base ID: 19 Item sub ID: 7 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:45:50.6051471+00:00 Log [Shop Container] Result Item name: Blighted Third Eye of Remedy Item base ID: 22 Item sub ID: 22 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:45:52.0808433+00:00 Log [Shop Container] Result Item name: Marauder's Root Staff of Conflagration Item base ID: 15 Item sub ID: 1 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:45:58.4943879+00:00 Log [Shop Container] Result Item name: Spark Champion's Praetorian Belt Item base ID: 2 Item sub ID: 8 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:45:59.7747375+00:00 Log [Shop Container] Result Item name: Marauder's Ice Sceptre of Stillness Item base ID: 8 Item sub ID: 1 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:46:00.5239544+00:00 Log [Shop Container] Result Item name: Conduit's Profane Wand of the Zephyr Item base ID: 10 Item sub ID: 8 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:46:02.0208357+00:00 Log [Shop Container] Result Item name: Conduit's Gold Ring of Tenacity Item base ID: 21 Item sub ID: 4 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:46:04.1068733+00:00 Log [Shop Container] Result Item name: Shade's Astrolabe of Insulation Item base ID: 19 Item sub ID: 7 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:47:06.6684644+00:00 Log [Shop Container] Result Item name: Bone Harvester Item base ID: 12 Item sub ID: 3 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:47:07.5233547+00:00 Log [Shop Container] Result Item name: Soul Bastion Item base ID: 18 Item sub ID: 2 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:47:35.2044216+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:47:38.1941710+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:50:43.9796158+00:00 Log [Shop Container] Result Item name: Imbued Imperial Staff of Stillness Item base ID: 15 Item sub ID: 4 Transaction type: Sale Successful transaction: True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopContainer:LogItemTransaction(ItemDataUnpacked, ItemTransactionType, Boolean) ShopContainer:TryAddItem(ItemData, Int32, Context) ItemContainer:MoveItemTo(ItemContainerEntry, Int32, IItemContainer, Nullable`1, Context) ItemContainersManager:TryQuickMove(ContainerID, ContainerID, Vector2Int, Boolean, Boolean) ItemContainersManager:tryManualQuickMove(ContainerID, ContainerID, Vector2Int, Boolean) ItemContainerUI:TryQuickMove(Vector2Int) ItemContainerUI:onPointerClick(PointerEventData) ItemContainerUI:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-08-26T14:51:18.6579841+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Joystick disconnected ("Controller (Xbox 360 Controller for Windows)"). Joystick connected ("Controller (Xbox 360 Controller for Windows)"). 2025-08-26T14:53:55.8882036+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:53:58.0896310+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:54:00.9839746+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:54:17.2184047+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:54:48.1503599+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:54:51.6653988+00:00 Log Processing Monolith RNG, Seed: 2476713 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:51.6664021+00:00 Log Setting mono objective to Champions UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:51.6674049+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:51.6674049+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:51.6674049+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:56.6646927+00:00 Warning Got 71 lazily-init'd (not-preloaded) pools during scene MonolithHub! Loot Lizard Item Drop VFX RotflyOnDeathVFX Marsh Beetle Slam Indicator Cast VFX Marsh Beetle Slam VFX AquaGrolePoolVFX v_spitAcid PoisonAilmentVFX CritterDeathsVFXSFX Dust and Small Pieces 1 Wood Planks Pieces and Dust HealingWhileNotTakingDamageVFX v_NemesisSoldierBlood 05.1 BloodConeIndicator v_NemesisSoldierBlood 05.2 BloodCone v_NemesisSoldierBlood 03 PiercingDash 10 Takeoff Casting VFX v_Time Beast 03 Pounce Dash Time Beast 03.1 Pounce Impact VFX v_TimebeastHuntmasterAlly 02 BowShot Air Elemental Death VFX v_AirElemental 03 Projectile v_AirElemental_Projectile_Explosion v_Vine Walker 02 Poison Projectile Vine Walker 02 Poison Projectile Indicator VFX DraalEggCarrier 01 EggDrop Cast VFX Vine Walker 02 Explosion VFX v_DraalEggCarrier 01 EggDrop DraalEggCarrier 01.1 Projectile Indicator DraalEggCarrier 01.2 Explosion VFX v_AirElemental 04 WhirlwindProjectile ForgottenKnightAlly 01 Melee VFX v_Apophis 06 VoidCrystal SwampFiendTree-Leafy Champion 09 EntanglingRoots CastingVFX v_Champion Mod 07 Blood Explosion Delayer v_SwampFiendTree-Leafy Champion 09 EntanglingRoots v_SwampFiend 10 Thorns v_spiritThorns Physical Thorn EnrageVFX Wood Death vfx 01 v_Champion Mod 03 Lightning Mine v_Crystal Dragon Champion 02 Dragon Hop v_Crystal Dragon Champion 03 Arcing Crystal CrystalSacredBloom indicator CrystalSacredBloom explosion VFX Time Beast Wings 02 Dive Bomb Cast VFX v_Crystal Dragon Champion 04 Lightning Spray AirElemental 02 DoubleMeleeRight VFX AirElemental 02 DoubleMeleeLeft VFX Crystal Dragon Champion Lightning Explosion 05 Charge Up VFX AirElemental 01 Melee VFX Ambusher AilmentVFX v_Rune Warden 02 Infinite Immolation Rune Warden 03 Astral Avalanche Indicator Rune Warden 03.1 Astral Avalanche R VFX Rune Warden 03.2 Astral Avalanche L VFX ImprisonedMage 08 Water Cone Cast VFX ImprisonedMage 08 Water Cone VFX v_ImprisonedMage 03 Surge Lightning v_ImprisonedMage 04 Surge Fire v_ImprisonedMage 16.1 Lightning Construct Projectile ImprisonedMage 02 Lightning Beam Cast VFX v_ImprisonedMage 15.1 Fire Construct Fireball Metal Sparks Death vfx 01 ImprisonedMage 16 Lightning Construct Minion Death VFX ImprisonedMage 15 Fire Construct Minion Death VFX v_TimebeastHuntmasterAlly 06 NetArrow v_TimebeastHuntmasterAlly 05 Ritual Time Beast 01 Melee VFX SoulCage Ground Slam Indicator VFX v_BlackHoleSpell Black Hole VFX Black_hole_end_vfx UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:56.7274125+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M90, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T14:54:56.7274125+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 10 Unused Serialized files (Serialized files now loaded: 538) 2025-08-26T14:54:56.7356534+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:56.7356534+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 75550 unused Assets to reduce memory usage. Loaded Objects now: 1329574. Total: 850.483700 ms (FindLiveObjects: 89.537900 ms CreateObjectMapping: 76.931400 ms MarkObjects: 607.026300 ms DeleteObjects: 76.986900 ms) 2025-08-26T14:54:58.0074063+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0099133+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0099133+00:00 Warning Missing static network object index for scene 202. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0109164+00:00 Log LoadingScreen.OnSceneLoaded(M_M90, Additive M_M90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0109164+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0109164+00:00 Log Storing variant 'M_M90_DefaultBloodSnow' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0109164+00:00 Log [QA-464852] Changing Active Scene to 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0119190+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0119190+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0159684+00:00 Log Environment manager is initialized in the scene: M_M90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0307804+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0317815+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T14:54:58.0444872+00:00 Log Time to Additive load 'M_M90' 1.39 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:54:58.0686381+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T14:54:58.6608061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6608061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6608061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6608061+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6804812+00:00 Log [QA-464852] Changing Active Scene to 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.6857356+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.6857356+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.6867413+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.6912673+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.6954148+00:00 Error DestroyOnVisualsDeath on Blood Explosion Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T14:54:58.6974653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6984653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6984653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.6984653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:54:58.7241804+00:00 Log [QA-464852] Changing Active Scene to 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.7271856+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.7429414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.7439647+00:00 Error DestroyOnVisualsDeath on Teleport Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T14:54:58.7531255+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.7542898+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.7542898+00:00 Log LoadingScreen.OnDisable(M_M90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.7552951+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:54:58.7566757+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.7666468+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.7771118+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.7866512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.7987277+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.8085677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.8213208+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.8318153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.8984148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9132781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9293257+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9391351+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9506065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9595428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9694528+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9812555+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9909465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:58.9996047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0081634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0163114+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0248960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0269187+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T14:54:59.0341691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0421581+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0516758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0602751+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0695263+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0788814+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0884812+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.0969823+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1081705+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1167915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1257779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1348578+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1427003+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1507152+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1594458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1736272+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1812837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1899111+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.1970148+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2059422+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2142546+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2216376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2302873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2369366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2458007+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2545869+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2624457+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2701069+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2786538+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2861967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.2937627+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3025041+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3121504+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3202642+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3285853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3372739+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3466934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3554521+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3648013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3739243+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3824974+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3910831+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.3998580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4084441+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4175558+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4263379+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4350120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4436994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4522691+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4609640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4685557+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4766525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4872841+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.4965610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5052047+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5146915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5271959+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5396354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5525687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5652851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5781535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.5908857+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.6060267+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.6159477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.6944900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7047972+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7134943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7211635+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7297072+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7384013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7466320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7552282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7648479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7735723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7823906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7899481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.7981709+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8059584+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8152660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8227789+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8304327+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8397009+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8492875+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8566888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8648871+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8734828+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8824588+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8900373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.8980961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9066851+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9163241+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9247678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9329787+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9406535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9492091+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9574235+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9657915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:54:59.9734849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T14:55:41.0793028+00:00 Log Rune prison opened. Spawning 1 mages UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RunePrison:Open() RandomEncounterManager:AttemptOpenRunePrisonOnServer(UInt32) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerTargeting:TryTargetInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:55:42.5483584+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:55:46.1921294+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:55:46.7612235+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:55:48.3334005+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:55:49.1364946+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:55:49.6665094+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:55:56.4414866+00:00 Exception System.InvalidOperationException: Token version is not matched, can not await twice or get Status after await. at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath+<>c.b__92_0 (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.AwaitPreloadAndSummonAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.ScheduleSummon () [0x00000] in <00000000000000000000000000000000>:0 at EventUtilities.InvokeEventWithErrorHandling (System.Action action) [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-26T14:56:06.7940911+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:06.7971325+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:06.7981325+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:06.7986360+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:06.7996399+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:06.8152264+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:06.9253653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:56:06.9253653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:56:06.9253653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:56:06.9253653+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T14:56:06.9320783+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:07.0298165+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:07.0298165+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T14:56:07.8121451+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T14:56:11.4584838+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:58:31.0024752+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:58:31.4561906+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:58:31.7744293+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:58:32.1726737+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:58:35.6313888+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:58:35.6673541+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:58:35.6853155+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:58:35.7964889+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:58:35.9089218+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:58:48.9784904+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:58:59.0123317+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:59:05.7139304+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T14:59:21.6854027+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T14:59:24.6611741+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:00:30.1958154+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:00:30.9462603+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:00:31.7012159+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:00:42.0079438+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:01:40.9487538+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:01:41.5030785+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:02:13.3099696+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:02:13.7766734+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:03:00.1490347+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:03:04.1829797+00:00 Log Processing Monolith RNG, Seed: 2969231 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:04.1839842+00:00 Log Setting mono objective to Champions UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:04.1850805+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:04.1860954+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:04.1860954+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:07.9626678+00:00 Warning Got 30 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_TempleBeast Champion 00 SlowCast v_TempleBeast Champion 00.2 Lightning ImperialEraEnemy01TauntVFX v_FrozenDryad 01 IceAura v_wovenIce BlindAilmentVFX MirroredIceElementalAppearVFX IceBarrageExplosionOnDeath v_FrozenDryad 02.1 RisingBulbs MutantCockroachTailAttack01VFX v_FrozenDryad 03 Charge v_FrozenDryad 03.2 IceTrail FrozenDryad 03 ChargeEnd ImpactVFX FrozenDryad 02.2 BulbExplosionVFX ImprisonedMage 18 Nothing Personal Cast VFX ImprisonedMage 18.1 Lightning Bolt Cast VFX ImprisonedMage 18 Nothing Personal Directional VFX ImprisonedMage 18.1 Lightning Bolt Explosion VFX ImprisonedMage 09 Ice Whirlwind Cast vfx v_ImprisonedMage 19 Ice Channel Void Scholar 02 Ice Nova VFX ImprisonedMage 11 Cold Beam Cast VFX v_ImprisonedMage 11 Cold Beam ImperialEraEnemy 04 BloodRune Cast VFX ImperialEraEnemy 04 BloodRune VFX v_Time Beast Wings 02 Dive Bomb Time Beast Wings 02 Dive Bomb Indicator Generic Minion Teleport VFX v_Disintegrate vr_Disintegrate_Lightning Mana UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:08.0261128+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M90, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:08.0261128+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:03:08.0351905+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:08.0361913+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 30 Unused Serialized files (Serialized files now loaded: 527) Unloading 3556 unused Assets to reduce memory usage. Loaded Objects now: 1378557. Total: 804.118600 ms (FindLiveObjects: 85.250700 ms CreateObjectMapping: 83.510600 ms MarkObjects: 627.945000 ms DeleteObjects: 7.411800 ms) 2025-08-26T15:03:09.2023109+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2053208+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2053208+00:00 Warning Missing static network object index for scene 202. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2063231+00:00 Log LoadingScreen.OnSceneLoaded(M_M90, Additive M_M90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2063231+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2063231+00:00 Log Storing variant 'M_M310_Night' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2063231+00:00 Log [QA-464852] Changing Active Scene to 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2063231+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2078252+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2108501+00:00 Log Environment manager is initialized in the scene: M_M90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2243917+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2243917+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:03:09.2384594+00:00 Log Time to Additive load 'M_M90' 1.28 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:03:09.2615568+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:03:09.7645113+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7655234+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7655234+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7655234+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7760688+00:00 Log [QA-464852] Changing Active Scene to 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.7801100+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.7801100+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.7811287+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.7821318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.7862530+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7877558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7877558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7877558+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:03:09.7929151+00:00 Log [QA-464852] Changing Active Scene to 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.7969605+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.8116905+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.8202275+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.8212306+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.8212306+00:00 Log LoadingScreen.OnDisable(M_M90) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.8212306+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:03:09.8232362+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.8849025+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.9680534+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.9764662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.9855138+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:09.9940744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0026191+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0128413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0209413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0305295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0380613+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0465159+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0550920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0636332+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0730417+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0813971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0899464+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.0986073+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1076483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1150074+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1241084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1326934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1408317+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1493701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1580270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1660861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1747189+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1833426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.1918982+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2005553+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2080810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2161423+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2247172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2338053+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2418632+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2501517+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2501517+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on ActorSync Standard(Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T15:03:10.2586944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2663643+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2751685+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2822743+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.2910923+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3000880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3076672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3162483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3248407+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3343245+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3419886+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3505458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3586401+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3677132+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3750883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3831357+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.3916842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4002803+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4088413+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4179484+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4253889+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4339428+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4423477+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4509237+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4603049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4690912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4761424+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4852008+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.4937494+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5019134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5104630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5180695+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5261382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5358062+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5443472+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5529762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5611313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5696896+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5779359+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5865268+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.5950906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6036585+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6110326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6195626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6287302+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6369085+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6450271+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6541512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6627147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6712899+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6788456+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6880507+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.6961265+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7047849+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7118655+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7204065+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7290330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7375911+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7456953+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7536762+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7621143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7621143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7706626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7706626+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7781934+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7791950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7867319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7877328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7952815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.7952815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8038319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8038319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8121791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8131832+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8207354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8207354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8282696+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8292726+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8363183+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8378211+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8449017+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8459147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8537394+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8547429+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8625067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8635122+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8720636+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8730664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8801082+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8811240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8896940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8896940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8977506+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.8982540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9063284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9078314+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9158723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9244904+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9330783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9406326+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:03:10.9491733+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:04:55.5960388+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.6016256+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.6016256+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M90' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.6026330+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.6046426+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.6193084+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.6292612+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\PaladinVoidCultist 07.2 Explosion VFX(Clone)\Decal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6292612+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\PaladinVoidCultist 07.2 Explosion VFX(Clone)\Decal UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6292612+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.6303967+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:04:55.7085839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:04:55.7085839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:04:55.7085839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:04:55.7085839+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:04:55.7136972+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.7577950+00:00 Warning [Transitions] Attempted to end transition 19 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) TransitionScope:Dispose() LE.Gameplay.Monolith.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__28:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Unload|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:04:55.7889263+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:55.7901133+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:04:56.6098562+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T15:05:03.6585984+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:05:30.0467641+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:05:39.5576635+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:05:43.3096066+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:05:43.6787316+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:05:44.0600314+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:05:44.5799397+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:05:45.4757249+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:05:50.8305309+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:09:25.9135116+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:09:57.1192174+00:00 Log Processing Monolith RNG, Seed: 3382167 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:09:57.1202182+00:00 Log Setting mono objective to AmbushDisguisedAsForge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:ChooseObjectiveType(MonolithInformation, IslandType) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:09:57.1213908+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:09:57.1223937+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:09:57.1223937+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:10:01.4778758+00:00 Warning Got 8 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Mountain Raven 02 Tri Projectile CrowNecroticCastVFX 1 FlameRemnantCastingVFX v_Flame Remnant Flame Reave v_FlameRemnantFireStream v_Bumblebear Champion 06 Honey Spit v_Bumblebear Champion 06.1 Honey Spit Area v_Bumblebear 03.2 Ramming Flight Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:10:01.5433775+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M20, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:10:01.5433775+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:10:01.5507196+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:01.5517485+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 30 Unused Serialized files (Serialized files now loaded: 530) Unloading 5452 unused Assets to reduce memory usage. Loaded Objects now: 1392563. Total: 793.633600 ms (FindLiveObjects: 87.516200 ms CreateObjectMapping: 74.704900 ms MarkObjects: 623.533900 ms DeleteObjects: 7.878100 ms) 2025-08-26T15:10:02.7286832+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7286832+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7286832+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7286832+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7286832+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7296859+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7306963+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7306963+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.7472724+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7527918+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7527918+00:00 Warning Missing static network object index for scene 190. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7558256+00:00 Log LoadingScreen.OnSceneLoaded(M_M20, Additive M_M20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7558256+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7558256+00:00 Log Storing variant 'M_M20_ImperialCloudy' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7558256+00:00 Log [QA-464852] Changing Active Scene to 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7558256+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7558256+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7633638+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7633638+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7643664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7653708+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7663737+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7663737+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7684902+00:00 Log Environment manager is initialized in the scene: M_M20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7811654+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.7821693+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:10:02.8022688+00:00 Log Time to Additive load 'M_M20' 1.33 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:10:02.8338308+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:10:02.8383588+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8383588+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8383588+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8383588+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8383588+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8383588+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8393617+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8403664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8403664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8403664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8403664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8403664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:02.8403664+00:00 Warning Terrain Blending: No Terrain Found UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() 2025-08-26T15:10:03.6605139+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:10:03.6605139+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:10:03.6605139+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:10:03.6605139+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:10:03.7057115+00:00 Log [QA-464852] Changing Active Scene to 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.7132531+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.7132531+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.7132531+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.7444488+00:00 Log [QA-464852] Changing Active Scene to 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.8522842+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.8532898+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.8532898+00:00 Log LoadingScreen.OnDisable(M_M20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.8542954+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:10:03.8552994+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.8759596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.8871722+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9158203+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9258842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9380240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9476945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9558564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9664858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9766358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9857447+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:03.9953662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0049057+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0137872+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0236767+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0336121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0438343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0712754+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0808172+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0904279+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.0990284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1075590+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1176293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1271862+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1372607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1455354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1551060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1646802+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1734790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1830437+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.1946873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2032745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2134999+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2217837+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2323781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2408815+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2494501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2591046+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2696958+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2782588+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2873204+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.2973721+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3057295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3153249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3251769+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3348990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3437888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3526051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3618039+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3726143+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3814601+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.3909997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4015992+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4112737+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4198366+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4294687+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4388945+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4475158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4565714+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4661439+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4751373+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4848770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.4934449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5036425+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5125168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5220766+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5316652+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5404629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5480072+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() ComplexAnimationManager:Awake() 2025-08-26T15:10:04.5500967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5586471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5682356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5778285+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5859151+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.5959101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6054752+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6144536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6240873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6343629+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6425944+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6522471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6618030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6713915+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6805912+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.6891347+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7001246+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7090383+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7186207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7287833+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7385978+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7459745+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7474781+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7566405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7566405+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7662298+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7672310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7748853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7758913+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7835616+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7845677+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7930168+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.7940209+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8036249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8036249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8121455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8131496+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8214301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8224343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8318890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8318890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8399289+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8409329+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8495902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8495902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8592541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8602596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8693983+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8704032+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8779198+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8789217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8876163+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8886301+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8973703+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.8983874+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9057274+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9072292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9164121+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9256414+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9356625+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9455839+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9552817+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9648530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9735967+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9827706+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:04.9924861+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0041223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0127051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0223636+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0325101+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0427134+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0517822+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0613853+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0709731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0807455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.0903067+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1002535+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1088954+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1184639+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1285669+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1388128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1474012+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1558690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1665498+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1758361+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1843873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.1950296+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2045744+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2132524+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2225791+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2326650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2422971+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2518055+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2613973+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2709672+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2805261+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2890975+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.2996845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3082328+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3163481+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3173483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3248759+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3263790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3356536+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3366564+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3442242+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3452295+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3528075+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3538103+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3634021+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3644075+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3726845+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3736885+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3812354+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3822393+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3907783+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.3917826+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4003370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4013479+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4088729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4098773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4184249+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4194293+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4274943+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4285102+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4375542+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4385830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4458458+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4473493+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4556455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean canInterruptExistingAbility, System.Single fastForwardDuration, System.Boolean onlyAllowInstantCast) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.useBufferableAbilityCommand (Ability _ability, BufferableAbilityType bufferableAbilityType, System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4566525+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4659097+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4755107+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4853071+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.4938660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5044513+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5129728+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5226265+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5327415+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5412962+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5499460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5595128+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5701322+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5789473+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5876449+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.5972153+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6056356+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6158063+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6243541+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6344282+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6425526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6516207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6611930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6712715+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6798426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:05.6894051+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:10:17.7490196+00:00 Warning No detachment tracker for :: M_M20\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:17.7490196+00:00 Warning No detachment tracker for :: M_M20\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:17.7500226+00:00 Warning No detachment tracker for :: M_M20\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:17.7500226+00:00 Warning No detachment tracker for :: M_M20\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:18.4765368+00:00 Warning No detachment tracker for :: M_M20\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:18.4775375+00:00 Warning No detachment tracker for :: M_M20\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:18.7521954+00:00 Warning No detachment tracker for :: M_M20\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:18.7521954+00:00 Warning No detachment tracker for :: M_M20\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:21.7202651+00:00 Warning No detachment tracker for :: M_M20\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:21.7202651+00:00 Warning No detachment tracker for :: M_M20\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:21.7202651+00:00 Warning No detachment tracker for :: M_M20\Swirls UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:10:21.7202651+00:00 Warning No detachment tracker for :: M_M20\Hit Indicator Scalar UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-08-26T15:11:48.6894110+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.6982813+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.6982813+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.6992855+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.7012988+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.7383991+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.8805268+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:11:48.8805268+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:11:48.8805268+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:11:48.8805268+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:11:48.8868078+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:48.9529414+00:00 Warning [Transitions] Attempted to end transition 21 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) TransitionScope:Dispose() LE.Gameplay.Monolith.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__28:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Unload|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:11:49.0402467+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:49.0402467+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:11:49.7124012+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T15:11:55.2247967+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:12:19.8955046+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:12:24.7709884+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:12:28.6774040+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:12:35.0318497+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:12:38.6347299+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:12:42.0214243+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:12:46.8405444+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:12:51.0144531+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:13:11.9440690+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:13:15.9880584+00:00 Log Processing Monolith RNG, Seed: 3581035 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:InitSeed(EchoWebIsland) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) MonolithRunsManager:StartRun(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:15.9900872+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:15.9900872+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:15.9910977+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:18.4569632+00:00 Warning Got 9 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_WengariRaiderBossAxeThrow MarkedForDeathAilmentVFX v_FallenOsprixLunge v_WengariBerserkerCharge v_Swamp Fiend 04 Spike Delayer Swamp Fiend Bone Spikes VFX v_SwampFiend 05 Undead BoneProjectile Swamp Fiend Undead Leap Slam VFX Blood Death SwampFiend VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:18.5180611+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M360, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:18.5180611+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__Load|2() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithLoader:LoadEchoAsync(String) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:AttemptStartRun(PlayerActorSync, TimelineID, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:HandleSubmitInput(SubmitType) d__3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-08-26T15:13:18.5253796+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 35 Unused Serialized files (Serialized files now loaded: 513) 2025-08-26T15:13:18.5263927+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 49644 unused Assets to reduce memory usage. Loaded Objects now: 1351880. Total: 779.626200 ms (FindLiveObjects: 81.599600 ms CreateObjectMapping: 75.255200 ms MarkObjects: 603.923800 ms DeleteObjects: 18.846900 ms) 2025-08-26T15:13:19.6087255+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6097293+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6097293+00:00 Warning Missing static network object index for scene 301. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6097293+00:00 Log LoadingScreen.OnSceneLoaded(M_M360, Additive M_M360) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6097293+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6097293+00:00 Log Storing variant 'M_M360_Default' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.SceneVariantSystem.SceneVariantService:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6097293+00:00 Log [QA-464852] Changing Active Scene to 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6107322+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6107322+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6137736+00:00 Log Environment manager is initialized in the scene: M_M360 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6288421+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6298449+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) LE.Gameplay.Monolith.<>c__DisplayClass27_0:g__OnSceneLoaded|3(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-08-26T15:13:19.6393886+00:00 Log Time to Additive load 'M_M360' 1.19 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:13:19.6672832+00:00 Log Resetting the reward lists for 0337173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Gameplay.Monolith.MonolithGameplayManager:MovePlayer(PlayerActorSync, MonolithUserLocation, Int32, PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__25:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Load|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:13:19.6682969+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_M360. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-08-26T15:13:20.0951641+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.0962254+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.0962254+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.0962254+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.1106098+00:00 Log [QA-464852] Changing Active Scene to 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1156429+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_M360) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1156429+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1156429+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) LE.Networking.Monolith.MonolithNetworkManager:SendEnterFinish(PlayerActorSync) LE.Gameplay.Monolith.d__59:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1224729+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.1224729+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.1224729+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.1224729+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:13:20.1297649+00:00 Log [QA-464852] Changing Active Scene to 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1550766+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1563396+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1563396+00:00 Log LoadingScreen.OnDisable(M_M360) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1563396+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:13:20.1688883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2437358+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2526217+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2611586+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2700729+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2781502+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2872763+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.2979824+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3061448+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3154147+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3249650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3337664+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3433692+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3525180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3631262+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3732858+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3805286+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3901474+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.3990873+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4072319+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4164377+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4257013+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4342446+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4435713+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4512410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4597697+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4688463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4770723+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4856360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.4942024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5036483+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5111910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5207903+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5293758+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5374313+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5470495+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5560426+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5643142+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5737878+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5814961+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.5901292+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:20.6006748+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ControllerTargeting.GetMostViableTarget (System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput, ControllerTargetingParadigm targetingParadigm, UnityEngine.GameObject player, System.Boolean hasMaxRange, System.Single maxRange, HitTarget& target) [0x00000] in <00000000000000000000000000000000>:0 at ControllerTargeting.GetHitTarget (AbilityTargetingParadigms abilityTargetingParadigms, System.Single abilityDuration, System.Boolean hasMaxRange, System.Single maxRange, System.Boolean directionalCheck, UnityEngine.Vector3 rightStickInput) [0x00000] in <00000000000000000000000000000000>:0 at ControllerManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-08-26T15:13:30.4002962+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:13:33.3148273+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:14:44.9510041+00:00 Error DestroyOnVisualsDeath on Lightning Bolt Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_Bumblebear Champion (Clone). findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-08-26T15:14:51.6117921+00:00 Exception System.InvalidOperationException: Token version is not matched, can not await twice or get Status after await. at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath+<>c.b__92_0 (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.AwaitPreloadAndSummonAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at SummonEntityOnDeath.ScheduleSummon () [0x00000] in <00000000000000000000000000000000>:0 at EventUtilities.InvokeEventWithErrorHandling (System.Action action) [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnUpdateTickInternal (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) SummonEntityOnDeath:ScheduleSummon() EventUtilities:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-08-26T15:16:11.3786901+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.3797033+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.3797033+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M360' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.3817305+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.3827338+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.4050445+00:00 Log LoadingScreen.OnLocalPlayerInitialized() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Scene, Boolean, Single, Boolean, Boolean, Boolean, Nullable`1, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:TryPlacePlayerAtSpawn(Actor, String, String, Int32, PlayerSpawn&, Boolean, Boolean, Boolean) d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.4969303+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:16:11.4969303+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:16:11.4969303+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:16:11.4969303+00:00 Warning 'R8G8_SRGB' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_SRGB format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) UnityEngine.RenderTexture:Initialize(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite, Int32) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, Int32) DDAShadow:SetupDepthNormalTextures(Int32) DDAShadow:DDAShadowInit() DDAShadow:OnPreRender() 2025-08-26T15:16:11.5068166+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.5472336+00:00 Warning [Transitions] Attempted to end transition 23 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) TransitionScope:Dispose() LE.Gameplay.Monolith.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.d__28:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Gameplay.Monolith.<g__Unload|2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__50:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-08-26T15:16:11.5889001+00:00 Log LoadingScreen.OnDisable() UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:11.5889001+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-08-26T15:16:12.4012548+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-08-26T15:16:17.0137321+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:18:16.6197466+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:18:19.6198604+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:18:23.2853554+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:18:26.2111020+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() Joystick disconnected ("Controller (Xbox 360 Controller for Windows)"). Joystick reconnected ("Controller (Xbox 360 Controller for Windows)"). 2025-08-26T15:27:04.1511525+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:27:08.5284700+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:27:12.1525018+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:27:15.2574958+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:27:28.2472118+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:27:28.5935253+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:28:44.8646427+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:28:47.2779669+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:28:47.4826729+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:28:48.4523963+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:28:49.6302078+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:28:49.6596673+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:28:50.9124786+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:28:56.3546411+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:29:32.0292261+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:29:34.9103100+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:31:05.3000489+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:31:08.8261231+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:31:26.8326749+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:31:27.0525261+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:31:28.2821158+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:31:32.8521654+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:32:26.4069250+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:32:28.9441950+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:32:43.7112311+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() 2025-08-26T15:32:46.3630340+00:00 Log Input Method Changed to Keyboard UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:Update() 2025-08-26T15:32:54.8146144+00:00 Log Input Method Changed to Controller UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() Cannot set the parent of the GameObject 'vfx' while its new parent 'v_ArcaneAscendance(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachedInstanceTracker:TryAttach(Single) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 972104] Cannot set the parent of the GameObject 'v_ArcaneAscendance(Clone)' while it is being destroyed. ObjectPool`1:Release(T) BaseGenericPrefabInstancePool`1:Release(T) AutoPoolManager:ReleaseInternal(T, GameObject, GameObject, Func`2, Boolean) AutoPoolManager:Release(GameObject, GameObject, Boolean) SelfDestroyer:OnDependencyCompleted(IPoolingDependency) DetachedInstanceTracker:TryAttach(Single) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 971688] [Physics::Module] Cleanup current backned. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.