Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82) Vendor: VRAM: 3962 MB Driver: 27.21.14.6140 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 11.423200 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.578800 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503719. Total: 702.700300 ms (FindLiveObjects: 21.040200 ms CreateObjectMapping: 52.811400 ms MarkObjects: 581.824900 ms DeleteObjects: 47.023300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/artis/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 877 unused Assets to reduce memory usage. Loaded Objects now: 534145. Total: 718.554300 ms (FindLiveObjects: 25.238000 ms CreateObjectMapping: 37.174500 ms MarkObjects: 652.936200 ms DeleteObjects: 3.205300 ms) Time to load EmptyForLoading 0.84 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.174200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 553897. Total: 717.787700 ms (FindLiveObjects: 24.324900 ms CreateObjectMapping: 36.314800 ms MarkObjects: 656.371400 ms DeleteObjects: 0.776200 ms) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1162 unused Assets to reduce memory usage. Loaded Objects now: 546131. Total: 787.682300 ms (FindLiveObjects: 25.329400 ms CreateObjectMapping: 44.603100 ms MarkObjects: 712.528500 ms DeleteObjects: 5.221100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 546131. Total: 751.390400 ms (FindLiveObjects: 26.017700 ms CreateObjectMapping: 36.834000 ms MarkObjects: 687.741700 ms DeleteObjects: 0.796800 ms) Time to load EmptyForLoading 1.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.048800 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 585362. Total: 799.148000 ms (FindLiveObjects: 29.045300 ms CreateObjectMapping: 58.717700 ms MarkObjects: 710.570300 ms DeleteObjects: 0.814500 ms) loading scene: M_F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 757 unused Assets to reduce memory usage. Loaded Objects now: 546896. Total: 780.773000 ms (FindLiveObjects: 26.861700 ms CreateObjectMapping: 33.684500 ms MarkObjects: 717.297700 ms DeleteObjects: 2.928900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 546896. Total: 795.543600 ms (FindLiveObjects: 32.770000 ms CreateObjectMapping: 53.873400 ms MarkObjects: 708.166600 ms DeleteObjects: 0.733400 ms) Time to load EmptyForLoading 1.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.058500 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 572227. Total: 780.402600 ms (FindLiveObjects: 26.701100 ms CreateObjectMapping: 31.048000 ms MarkObjects: 721.711300 ms DeleteObjects: 0.941900 ms) Shrine spawn rate multiplier from zone size | 0.6983955 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 10325 unused Assets to reduce memory usage. Loaded Objects now: 703412. Total: 992.448900 ms (FindLiveObjects: 41.557800 ms CreateObjectMapping: 54.513800 ms MarkObjects: 883.991300 ms DeleteObjects: 12.385800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 703412. Total: 988.765900 ms (FindLiveObjects: 38.681500 ms CreateObjectMapping: 58.463800 ms MarkObjects: 890.678100 ms DeleteObjects: 0.941700 ms) Time to load EmptyForLoading 2.12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.191900 ms Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 707028. Total: 972.526600 ms (FindLiveObjects: 36.914900 ms CreateObjectMapping: 63.768300 ms MarkObjects: 870.699500 ms DeleteObjects: 1.143400 ms) loading scene: M_M80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 702721. Total: 923.595900 ms (FindLiveObjects: 35.354100 ms CreateObjectMapping: 40.532800 ms MarkObjects: 846.112600 ms DeleteObjects: 1.596200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 702717. Total: 927.872200 ms (FindLiveObjects: 36.332000 ms CreateObjectMapping: 54.990800 ms MarkObjects: 835.603000 ms DeleteObjects: 0.946100 ms) Time to load EmptyForLoading 1.88 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.652200 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 894908. Total: 975.726500 ms (FindLiveObjects: 45.838800 ms CreateObjectMapping: 65.955500 ms MarkObjects: 862.865900 ms DeleteObjects: 1.065700 ms) Shrine spawn rate multiplier from zone size | 1.879563 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 25749 unused Assets to reduce memory usage. Loaded Objects now: 707396. Total: 1067.614100 ms (FindLiveObjects: 48.796100 ms CreateObjectMapping: 61.039100 ms MarkObjects: 910.377000 ms DeleteObjects: 47.401800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 707396. Total: 1016.633800 ms (FindLiveObjects: 54.229200 ms CreateObjectMapping: 58.757900 ms MarkObjects: 902.739000 ms DeleteObjects: 0.907500 ms) Time to load EmptyForLoading 2.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.307800 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 711066. Total: 993.155100 ms (FindLiveObjects: 38.246900 ms CreateObjectMapping: 80.484100 ms MarkObjects: 873.128400 ms DeleteObjects: 1.295000 ms) loading scene: M_F10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 707131. Total: 1003.798300 ms (FindLiveObjects: 44.274400 ms CreateObjectMapping: 57.158700 ms MarkObjects: 900.320400 ms DeleteObjects: 2.044300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 707131. Total: 987.297900 ms (FindLiveObjects: 40.520200 ms CreateObjectMapping: 70.206000 ms MarkObjects: 875.478600 ms DeleteObjects: 1.092500 ms) Time to load EmptyForLoading 2.03 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 49 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.853100 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 751063. Total: 1006.736700 ms (FindLiveObjects: 43.119000 ms CreateObjectMapping: 62.704700 ms MarkObjects: 899.894000 ms DeleteObjects: 1.018200 ms) Shrine spawn rate multiplier from zone size | 1.333676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 17230 unused Assets to reduce memory usage. Loaded Objects now: 709522. Total: 1165.626000 ms (FindLiveObjects: 54.141000 ms CreateObjectMapping: 52.683400 ms MarkObjects: 1029.447200 ms DeleteObjects: 29.354000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 709470. Total: 1106.995700 ms (FindLiveObjects: 70.113700 ms CreateObjectMapping: 42.278600 ms MarkObjects: 993.500400 ms DeleteObjects: 1.102300 ms) Time to load EmptyForLoading 2.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.339100 ms Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 713170. Total: 1086.021400 ms (FindLiveObjects: 47.485900 ms CreateObjectMapping: 44.888500 ms MarkObjects: 991.952800 ms DeleteObjects: 1.693700 ms) loading scene: M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 709245. Total: 1042.453200 ms (FindLiveObjects: 51.647400 ms CreateObjectMapping: 51.440400 ms MarkObjects: 936.931400 ms DeleteObjects: 2.433600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 709245. Total: 1013.350100 ms (FindLiveObjects: 43.989100 ms CreateObjectMapping: 42.527000 ms MarkObjects: 925.691100 ms DeleteObjects: 1.142500 ms) Time to load EmptyForLoading 2.12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.276300 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 732547. Total: 1024.220900 ms (FindLiveObjects: 42.327600 ms CreateObjectMapping: 74.825000 ms MarkObjects: 906.070900 ms DeleteObjects: 0.996600 ms) Shrine spawn rate multiplier from zone size | 0.834214 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 14687 unused Assets to reduce memory usage. Loaded Objects now: 709575. Total: 1064.574500 ms (FindLiveObjects: 49.616000 ms CreateObjectMapping: 65.138900 ms MarkObjects: 932.133900 ms DeleteObjects: 17.685400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 709575. Total: 1029.959700 ms (FindLiveObjects: 55.504100 ms CreateObjectMapping: 50.523700 ms MarkObjects: 922.934300 ms DeleteObjects: 0.997300 ms) Time to load EmptyForLoading 2.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.911000 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 713286. Total: 1021.620700 ms (FindLiveObjects: 46.870100 ms CreateObjectMapping: 54.639100 ms MarkObjects: 919.093800 ms DeleteObjects: 1.017400 ms) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 503 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 19 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 708887. Total: 1016.802900 ms (FindLiveObjects: 40.525400 ms CreateObjectMapping: 61.952300 ms MarkObjects: 912.433100 ms DeleteObjects: 1.891700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 708883. Total: 980.757900 ms (FindLiveObjects: 40.430900 ms CreateObjectMapping: 39.681800 ms MarkObjects: 899.647600 ms DeleteObjects: 0.997100 ms) Time to load EmptyForLoading 2.03 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.944700 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 756802. Total: 1058.167000 ms (FindLiveObjects: 44.697300 ms CreateObjectMapping: 71.861700 ms MarkObjects: 940.251500 ms DeleteObjects: 1.356200 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 13800 unused Assets to reduce memory usage. Loaded Objects now: 711524. Total: 1071.201300 ms (FindLiveObjects: 48.213100 ms CreateObjectMapping: 72.527500 ms MarkObjects: 928.704200 ms DeleteObjects: 21.756300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 711524. Total: 1056.508100 ms (FindLiveObjects: 64.463600 ms CreateObjectMapping: 50.417400 ms MarkObjects: 940.721300 ms DeleteObjects: 0.905500 ms) Time to load EmptyForLoading 2.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.750000 ms Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 715141. Total: 1043.994300 ms (FindLiveObjects: 41.128300 ms CreateObjectMapping: 62.496400 ms MarkObjects: 939.092500 ms DeleteObjects: 1.276700 ms) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 711129. Total: 1086.306200 ms (FindLiveObjects: 42.363200 ms CreateObjectMapping: 64.109500 ms MarkObjects: 977.829600 ms DeleteObjects: 2.003800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 711129. Total: 1042.835200 ms (FindLiveObjects: 41.810600 ms CreateObjectMapping: 54.756100 ms MarkObjects: 945.131700 ms DeleteObjects: 1.136200 ms) Time to load EmptyForLoading 2.18 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.662100 ms Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 722436. Total: 1068.306900 ms (FindLiveObjects: 46.488300 ms CreateObjectMapping: 50.058800 ms MarkObjects: 970.167000 ms DeleteObjects: 1.592700 ms) Shrine spawn rate multiplier from zone size | 0.580434 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 14546 unused Assets to reduce memory usage. Loaded Objects now: 712844. Total: 1091.859200 ms (FindLiveObjects: 48.058900 ms CreateObjectMapping: 53.517500 ms MarkObjects: 971.238400 ms DeleteObjects: 19.044100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 712844. Total: 1048.041200 ms (FindLiveObjects: 43.088700 ms CreateObjectMapping: 58.626800 ms MarkObjects: 945.269700 ms DeleteObjects: 1.055000 ms) Time to load EmptyForLoading 2.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.569700 ms Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 716476. Total: 1039.646800 ms (FindLiveObjects: 42.681600 ms CreateObjectMapping: 50.180700 ms MarkObjects: 945.179900 ms DeleteObjects: 1.604100 ms) loading scene: M_E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 757 unused Assets to reduce memory usage. Loaded Objects now: 712352. Total: 1069.479800 ms (FindLiveObjects: 43.390300 ms CreateObjectMapping: 62.593300 ms MarkObjects: 961.505500 ms DeleteObjects: 1.990400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 712352. Total: 1053.134600 ms (FindLiveObjects: 39.552100 ms CreateObjectMapping: 71.957700 ms MarkObjects: 940.522500 ms DeleteObjects: 1.101900 ms) Time to load EmptyForLoading 2.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 1) Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 281) UnloadTime: 5.055800 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 764954. Total: 1053.233400 ms (FindLiveObjects: 45.033200 ms CreateObjectMapping: 61.196100 ms MarkObjects: 945.641600 ms DeleteObjects: 1.362000 ms) Shrine spawn rate multiplier from zone size | 0.8135774 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 13814 unused Assets to reduce memory usage. Loaded Objects now: 717770. Total: 1117.196200 ms (FindLiveObjects: 46.564400 ms CreateObjectMapping: 42.050800 ms MarkObjects: 1006.713800 ms DeleteObjects: 21.866700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 717770. Total: 1091.701500 ms (FindLiveObjects: 68.081200 ms CreateObjectMapping: 52.739100 ms MarkObjects: 969.611200 ms DeleteObjects: 1.269500 ms) Time to load EmptyForLoading 2.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.803400 ms Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 721357. Total: 1102.039700 ms (FindLiveObjects: 41.846100 ms CreateObjectMapping: 67.148100 ms MarkObjects: 991.867800 ms DeleteObjects: 1.177400 ms) loading scene: M_F10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 804 unused Assets to reduce memory usage. Loaded Objects now: 717439. Total: 1055.450800 ms (FindLiveObjects: 42.273000 ms CreateObjectMapping: 55.836200 ms MarkObjects: 955.185400 ms DeleteObjects: 2.156100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 717439. Total: 1068.427200 ms (FindLiveObjects: 41.603500 ms CreateObjectMapping: 66.183100 ms MarkObjects: 959.699500 ms DeleteObjects: 0.940800 ms) Time to load EmptyForLoading 2.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 49 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.021300 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 761364. Total: 1070.430900 ms (FindLiveObjects: 43.742500 ms CreateObjectMapping: 65.652300 ms MarkObjects: 959.792400 ms DeleteObjects: 1.243100 ms) Shrine spawn rate multiplier from zone size | 1.333676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 8966 unused Assets to reduce memory usage. Loaded Objects now: 719864. Total: 1116.861700 ms (FindLiveObjects: 49.612200 ms CreateObjectMapping: 69.331000 ms MarkObjects: 985.905300 ms DeleteObjects: 12.012800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 719864. Total: 1093.359800 ms (FindLiveObjects: 52.007200 ms CreateObjectMapping: 75.166400 ms MarkObjects: 965.269800 ms DeleteObjects: 0.915800 ms) Time to load EmptyForLoading 2.32 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.714300 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 723547. Total: 1095.423200 ms (FindLiveObjects: 44.589000 ms CreateObjectMapping: 64.851000 ms MarkObjects: 984.879100 ms DeleteObjects: 1.103800 ms) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 719992. Total: 1092.073000 ms (FindLiveObjects: 45.297100 ms CreateObjectMapping: 41.744900 ms MarkObjects: 1003.071800 ms DeleteObjects: 1.958500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 719992. Total: 1102.872800 ms (FindLiveObjects: 44.889400 ms CreateObjectMapping: 55.040400 ms MarkObjects: 1002.027600 ms DeleteObjects: 0.915000 ms) Time to load EmptyForLoading 2.27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.212900 ms Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 831122. Total: 1168.498500 ms (FindLiveObjects: 49.401400 ms CreateObjectMapping: 81.793600 ms MarkObjects: 1035.959400 ms DeleteObjects: 1.343600 ms) Shrine spawn rate multiplier from zone size | 0.6693277 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 9418 unused Assets to reduce memory usage. Loaded Objects now: 720093. Total: 1126.758700 ms (FindLiveObjects: 49.018500 ms CreateObjectMapping: 71.339900 ms MarkObjects: 989.611000 ms DeleteObjects: 16.788900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 720093. Total: 1093.045500 ms (FindLiveObjects: 63.599800 ms CreateObjectMapping: 50.884100 ms MarkObjects: 977.372400 ms DeleteObjects: 1.188700 ms) Time to load EmptyForLoading 2.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.285800 ms Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 723754. Total: 1111.545000 ms (FindLiveObjects: 41.169800 ms CreateObjectMapping: 69.047500 ms MarkObjects: 1000.048100 ms DeleteObjects: 1.279100 ms) loading scene: M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 486 unused Assets to reduce memory usage. Loaded Objects now: 720011. Total: 1111.154800 ms (FindLiveObjects: 48.308500 ms CreateObjectMapping: 48.470100 ms MarkObjects: 1012.173300 ms DeleteObjects: 2.202500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 720011. Total: 1103.842000 ms (FindLiveObjects: 42.493700 ms CreateObjectMapping: 61.485400 ms MarkObjects: 998.885700 ms DeleteObjects: 0.976600 ms) Time to load EmptyForLoading 2.26 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.800000 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 743312. Total: 1081.058800 ms (FindLiveObjects: 45.331800 ms CreateObjectMapping: 41.980100 ms MarkObjects: 992.689300 ms DeleteObjects: 1.057200 ms) Shrine spawn rate multiplier from zone size | 0.834214 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 16558 unused Assets to reduce memory usage. Loaded Objects now: 720613. Total: 1200.341900 ms (FindLiveObjects: 47.469800 ms CreateObjectMapping: 68.716500 ms MarkObjects: 1058.806300 ms DeleteObjects: 25.348800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 720613. Total: 1138.250300 ms (FindLiveObjects: 52.604000 ms CreateObjectMapping: 61.340000 ms MarkObjects: 1023.173100 ms DeleteObjects: 1.132600 ms) Time to load EmptyForLoading 2.48 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.127900 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 724307. Total: 1135.050000 ms (FindLiveObjects: 66.253000 ms CreateObjectMapping: 67.809400 ms MarkObjects: 1000.007400 ms DeleteObjects: 0.979800 ms) loading scene: M_E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 299 unused Assets to reduce memory usage. Loaded Objects now: 720277. Total: 1122.175200 ms (FindLiveObjects: 44.278800 ms CreateObjectMapping: 53.817900 ms MarkObjects: 1022.276600 ms DeleteObjects: 1.801700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 720273. Total: 1151.177900 ms (FindLiveObjects: 47.609600 ms CreateObjectMapping: 66.100300 ms MarkObjects: 1036.527400 ms DeleteObjects: 0.940100 ms) Time to load EmptyForLoading 2.31 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 1) Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 281) UnloadTime: 6.419300 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 772858. Total: 1159.724100 ms (FindLiveObjects: 46.318800 ms CreateObjectMapping: 69.144300 ms MarkObjects: 1042.799900 ms DeleteObjects: 1.460800 ms) Shrine spawn rate multiplier from zone size | 0.8135774 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 9607 unused Assets to reduce memory usage. Loaded Objects now: 755769. Total: 1206.669600 ms (FindLiveObjects: 48.420900 ms CreateObjectMapping: 65.379200 ms MarkObjects: 1078.173400 ms DeleteObjects: 14.695500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 755769. Total: 1193.163900 ms (FindLiveObjects: 70.844400 ms CreateObjectMapping: 64.466700 ms MarkObjects: 1056.715500 ms DeleteObjects: 1.136800 ms) Time to load EmptyForLoading 2.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.080400 ms Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 759381. Total: 1166.864900 ms (FindLiveObjects: 47.660300 ms CreateObjectMapping: 50.377400 ms MarkObjects: 1067.578400 ms DeleteObjects: 1.248300 ms) loading scene: M_F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 797 unused Assets to reduce memory usage. Loaded Objects now: 755391. Total: 1188.007500 ms (FindLiveObjects: 44.151800 ms CreateObjectMapping: 73.277200 ms MarkObjects: 1068.560500 ms DeleteObjects: 2.017800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 755391. Total: 1170.337400 ms (FindLiveObjects: 44.740400 ms CreateObjectMapping: 66.541600 ms MarkObjects: 1058.059500 ms DeleteObjects: 0.995500 ms) Time to load EmptyForLoading 2.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.634800 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 804511. Total: 1188.670800 ms (FindLiveObjects: 46.470300 ms CreateObjectMapping: 57.621600 ms MarkObjects: 1083.246200 ms DeleteObjects: 1.332500 ms) Shrine spawn rate multiplier from zone size | 0.7798071 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 12500 unused Assets to reduce memory usage. Loaded Objects now: 755621. Total: 1271.972500 ms (FindLiveObjects: 48.187700 ms CreateObjectMapping: 57.426000 ms MarkObjects: 1146.279200 ms DeleteObjects: 20.079300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 755621. Total: 1184.888100 ms (FindLiveObjects: 53.363500 ms CreateObjectMapping: 66.605400 ms MarkObjects: 1063.624300 ms DeleteObjects: 1.294000 ms) Time to load EmptyForLoading 2.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.023200 ms Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 759011. Total: 1167.561400 ms (FindLiveObjects: 43.718500 ms CreateObjectMapping: 49.500800 ms MarkObjects: 1073.155600 ms DeleteObjects: 1.185900 ms) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 22.134200 ms game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1420 unused Assets to reduce memory usage. Loaded Objects now: 644245. Total: 1081.542200 ms (FindLiveObjects: 45.474400 ms CreateObjectMapping: 71.692500 ms MarkObjects: 960.200200 ms DeleteObjects: 4.174400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 644245. Total: 982.840200 ms (FindLiveObjects: 36.955400 ms CreateObjectMapping: 72.616400 ms MarkObjects: 871.875500 ms DeleteObjects: 1.392200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.261600 ms Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 654025. Total: 978.069000 ms (FindLiveObjects: 40.419100 ms CreateObjectMapping: 57.143900 ms MarkObjects: 879.436000 ms DeleteObjects: 1.069400 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter(String) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/artis/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) <>c__DisplayClass31_0:g__CompleteInitialization|1() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) <>c__DisplayClass31_0:g__CompleteInitialization|1() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Unloading 733 unused Assets to reduce memory usage. Loaded Objects now: 668578. Total: 1079.968500 ms (FindLiveObjects: 40.321300 ms CreateObjectMapping: 43.187600 ms MarkObjects: 992.626900 ms DeleteObjects: 3.832000 ms) Time to load EmptyForLoading 1.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 26 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.987500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 688165. Total: 1065.829600 ms (FindLiveObjects: 50.140500 ms CreateObjectMapping: 42.841300 ms MarkObjects: 971.657600 ms DeleteObjects: 1.189500 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1278 unused Assets to reduce memory usage. Loaded Objects now: 673385. Total: 1128.995100 ms (FindLiveObjects: 44.105500 ms CreateObjectMapping: 42.486800 ms MarkObjects: 1036.936600 ms DeleteObjects: 5.465800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 673385. Total: 1088.408200 ms (FindLiveObjects: 52.677600 ms CreateObjectMapping: 39.787800 ms MarkObjects: 995.079200 ms DeleteObjects: 0.863400 ms) Time to load EmptyForLoading 2.28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 27 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.610500 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 690311. Total: 1075.621200 ms (FindLiveObjects: 42.485500 ms CreateObjectMapping: 50.219500 ms MarkObjects: 981.831500 ms DeleteObjects: 1.084200 ms) loading scene: Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 845 unused Assets to reduce memory usage. Loaded Objects now: 674022. Total: 1130.889600 ms (FindLiveObjects: 48.534100 ms CreateObjectMapping: 65.732400 ms MarkObjects: 1008.400700 ms DeleteObjects: 8.221600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 674022. Total: 1122.595100 ms (FindLiveObjects: 46.061000 ms CreateObjectMapping: 58.917200 ms MarkObjects: 1016.546500 ms DeleteObjects: 1.070100 ms) Time to load EmptyForLoading 2.31 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.817900 ms Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 707738. Total: 1103.401700 ms (FindLiveObjects: 39.904000 ms CreateObjectMapping: 68.495200 ms MarkObjects: 993.887700 ms DeleteObjects: 1.114400 ms) Shrine spawn rate multiplier from zone size | 0.9492655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2389 unused Assets to reduce memory usage. Loaded Objects now: 709300. Total: 1164.261100 ms (FindLiveObjects: 46.515700 ms CreateObjectMapping: 43.369200 ms MarkObjects: 1068.661300 ms DeleteObjects: 5.714500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 709300. Total: 1166.457300 ms (FindLiveObjects: 54.470400 ms CreateObjectMapping: 60.455200 ms MarkObjects: 1050.525700 ms DeleteObjects: 1.005900 ms) Time to load EmptyForLoading 2.46 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.515500 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 728206. Total: 1123.562000 ms (FindLiveObjects: 39.801900 ms CreateObjectMapping: 55.580400 ms MarkObjects: 1027.004400 ms DeleteObjects: 1.175000 ms) Shrine spawn rate multiplier from zone size | 0.6860827 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4378 unused Assets to reduce memory usage. Loaded Objects now: 717154. Total: 1142.990200 ms (FindLiveObjects: 44.804400 ms CreateObjectMapping: 38.580900 ms MarkObjects: 1051.035800 ms DeleteObjects: 8.568700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 717154. Total: 1150.932200 ms (FindLiveObjects: 43.677600 ms CreateObjectMapping: 65.246900 ms MarkObjects: 1040.864700 ms DeleteObjects: 1.142300 ms) Time to load EmptyForLoading 2.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.579900 ms Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 751871. Total: 1232.103400 ms (FindLiveObjects: 45.204600 ms CreateObjectMapping: 68.043500 ms MarkObjects: 1117.726200 ms DeleteObjects: 1.128700 ms) Shrine spawn rate multiplier from zone size | 0.9190781 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1004 unused Assets to reduce memory usage. Loaded Objects now: 717349. Total: 1218.226600 ms (FindLiveObjects: 55.459600 ms CreateObjectMapping: 60.100900 ms MarkObjects: 1094.771500 ms DeleteObjects: 7.894400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 717349. Total: 1205.773200 ms (FindLiveObjects: 48.397800 ms CreateObjectMapping: 79.846600 ms MarkObjects: 1076.618600 ms DeleteObjects: 0.909800 ms) Time to load EmptyForLoading 2.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.347500 ms Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 892692. Total: 1215.828400 ms (FindLiveObjects: 51.168700 ms CreateObjectMapping: 81.374200 ms MarkObjects: 1082.027200 ms DeleteObjects: 1.258000 ms) Shrine spawn rate multiplier from zone size | 1.567995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) ConditionHandler:TryTriggerInteraction(GameObject) WaveSpawner:spawnDeath(Dying) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6954 unused Assets to reduce memory usage. Loaded Objects now: 726710. Total: 1283.994900 ms (FindLiveObjects: 48.399300 ms CreateObjectMapping: 74.830700 ms MarkObjects: 1147.853500 ms DeleteObjects: 12.910400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 726710. Total: 1276.923200 ms (FindLiveObjects: 64.443800 ms CreateObjectMapping: 85.133100 ms MarkObjects: 1125.965800 ms DeleteObjects: 1.379700 ms) Time to load EmptyForLoading 2.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.488000 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 801151. Total: 1169.990300 ms (FindLiveObjects: 47.962500 ms CreateObjectMapping: 62.258300 ms MarkObjects: 1058.727100 ms DeleteObjects: 1.042100 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1238 unused Assets to reduce memory usage. Loaded Objects now: 726825. Total: 1288.121700 ms (FindLiveObjects: 53.832300 ms CreateObjectMapping: 48.694600 ms MarkObjects: 1179.421500 ms DeleteObjects: 6.172800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 726825. Total: 1216.716700 ms (FindLiveObjects: 49.196000 ms CreateObjectMapping: 70.163100 ms MarkObjects: 1096.447800 ms DeleteObjects: 0.909400 ms) Time to load EmptyForLoading 2.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.769300 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 865998. Total: 1219.851000 ms (FindLiveObjects: 51.606500 ms CreateObjectMapping: 67.377700 ms MarkObjects: 1099.832100 ms DeleteObjects: 1.034400 ms) Shrine spawn rate multiplier from zone size | 0.7937478 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A3S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 896 unused Assets to reduce memory usage. Loaded Objects now: 727183. Total: 1218.783300 ms (FindLiveObjects: 45.468200 ms CreateObjectMapping: 70.291800 ms MarkObjects: 1099.729400 ms DeleteObjects: 3.293600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 727183. Total: 1208.662700 ms (FindLiveObjects: 44.690200 ms CreateObjectMapping: 78.963200 ms MarkObjects: 1083.331900 ms DeleteObjects: 1.677000 ms) Time to load EmptyForLoading 2.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 13 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.829700 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 780753. Total: 1203.567700 ms (FindLiveObjects: 45.812900 ms CreateObjectMapping: 73.252400 ms MarkObjects: 1083.387200 ms DeleteObjects: 1.114700 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Spectre Spawner (3) (UnityEngine.GameObject) triggered: lower path cleared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerDefeatedListener:EntityDied(Dying) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3150 unused Assets to reduce memory usage. Loaded Objects now: 730996. Total: 1203.002500 ms (FindLiveObjects: 55.500200 ms CreateObjectMapping: 50.933200 ms MarkObjects: 1092.211100 ms DeleteObjects: 4.357900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 730996. Total: 1161.856500 ms (FindLiveObjects: 44.998000 ms CreateObjectMapping: 41.078300 ms MarkObjects: 1074.670800 ms DeleteObjects: 1.108800 ms) Time to load EmptyForLoading 2.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.438400 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 870143. Total: 1245.822900 ms (FindLiveObjects: 48.222700 ms CreateObjectMapping: 79.639800 ms MarkObjects: 1116.876700 ms DeleteObjects: 1.083600 ms) Shrine spawn rate multiplier from zone size | 0.7950897 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) loading scene: A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5053 unused Assets to reduce memory usage. Loaded Objects now: 730131. Total: 1233.590000 ms (FindLiveObjects: 55.197800 ms CreateObjectMapping: 63.667400 ms MarkObjects: 1106.446600 ms DeleteObjects: 8.277800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 730131. Total: 1196.453200 ms (FindLiveObjects: 43.337500 ms CreateObjectMapping: 54.674500 ms MarkObjects: 1097.286500 ms DeleteObjects: 1.153700 ms) Time to load EmptyForLoading 2.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.863300 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 768847. Total: 1228.467600 ms (FindLiveObjects: 44.680800 ms CreateObjectMapping: 65.333600 ms MarkObjects: 1116.940900 ms DeleteObjects: 1.511700 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2030 unused Assets to reduce memory usage. Loaded Objects now: 730162. Total: 1209.964900 ms (FindLiveObjects: 49.794200 ms CreateObjectMapping: 68.252600 ms MarkObjects: 1087.588900 ms DeleteObjects: 4.328800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 730162. Total: 1205.843100 ms (FindLiveObjects: 50.138600 ms CreateObjectMapping: 66.685700 ms MarkObjects: 1088.032700 ms DeleteObjects: 0.985500 ms) Time to load EmptyForLoading 2.47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.102100 ms A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 804579. Total: 1228.731700 ms (FindLiveObjects: 49.343000 ms CreateObjectMapping: 63.864200 ms MarkObjects: 1114.148700 ms DeleteObjects: 1.375100 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1241 unused Assets to reduce memory usage. Loaded Objects now: 729978. Total: 1219.924200 ms (FindLiveObjects: 45.367800 ms CreateObjectMapping: 62.782900 ms MarkObjects: 1106.120000 ms DeleteObjects: 5.653400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 729978. Total: 1219.148500 ms (FindLiveObjects: 50.453800 ms CreateObjectMapping: 51.194100 ms MarkObjects: 1116.602300 ms DeleteObjects: 0.898000 ms) Time to load EmptyForLoading 2.51 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.973300 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 792126. Total: 1225.694400 ms (FindLiveObjects: 74.296400 ms CreateObjectMapping: 64.753200 ms MarkObjects: 1085.677300 ms DeleteObjects: 0.967000 ms) Shrine spawn rate multiplier from zone size | 0.9166363 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: A60TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3978 unused Assets to reduce memory usage. Loaded Objects now: 730230. Total: 1221.652900 ms (FindLiveObjects: 50.732300 ms CreateObjectMapping: 74.009700 ms MarkObjects: 1088.931200 ms DeleteObjects: 7.979500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 730230. Total: 1183.782500 ms (FindLiveObjects: 44.058600 ms CreateObjectMapping: 68.960900 ms MarkObjects: 1069.641400 ms DeleteObjects: 1.121400 ms) Time to load EmptyForLoading 2.49 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.080700 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 771813. Total: 1221.716300 ms (FindLiveObjects: 44.194100 ms CreateObjectMapping: 74.524900 ms MarkObjects: 1101.988600 ms DeleteObjects: 1.008600 ms) Shrine spawn rate multiplier from zone size | 0.6500834 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 647 unused Assets to reduce memory usage. Loaded Objects now: 730273. Total: 1154.155200 ms (FindLiveObjects: 45.328500 ms CreateObjectMapping: 38.642400 ms MarkObjects: 1067.516300 ms DeleteObjects: 2.667600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 730273. Total: 1193.879800 ms (FindLiveObjects: 41.921400 ms CreateObjectMapping: 55.448300 ms MarkObjects: 1095.117300 ms DeleteObjects: 1.391600 ms) Time to load EmptyForLoading 2.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.526800 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 792415. Total: 1226.465500 ms (FindLiveObjects: 45.924500 ms CreateObjectMapping: 73.117300 ms MarkObjects: 1106.181700 ms DeleteObjects: 1.241500 ms) Shrine spawn rate multiplier from zone size | 0.9170773 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1512 unused Assets to reduce memory usage. Loaded Objects now: 730329. Total: 1237.930500 ms (FindLiveObjects: 47.485600 ms CreateObjectMapping: 63.917300 ms MarkObjects: 1123.258800 ms DeleteObjects: 3.268500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 730329. Total: 1178.452600 ms (FindLiveObjects: 46.211600 ms CreateObjectMapping: 72.532100 ms MarkObjects: 1058.817800 ms DeleteObjects: 0.891000 ms) Time to load EmptyForLoading 2.53 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.918100 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 841382. Total: 1229.950900 ms (FindLiveObjects: 54.877800 ms CreateObjectMapping: 68.073400 ms MarkObjects: 1105.934800 ms DeleteObjects: 1.064600 ms) Shrine spawn rate multiplier from zone size | 0.8459645 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4810 unused Assets to reduce memory usage. Loaded Objects now: 731593. Total: 1219.706600 ms (FindLiveObjects: 49.864100 ms CreateObjectMapping: 50.865600 ms MarkObjects: 1111.938400 ms DeleteObjects: 7.037900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 731593. Total: 1177.761600 ms (FindLiveObjects: 44.396400 ms CreateObjectMapping: 41.433200 ms MarkObjects: 1090.881900 ms DeleteObjects: 1.049900 ms) Time to load EmptyForLoading 2.53 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.930900 ms Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 864422. Total: 1257.113200 ms (FindLiveObjects: 52.254600 ms CreateObjectMapping: 79.552800 ms MarkObjects: 1124.227500 ms DeleteObjects: 1.077700 ms) Shrine spawn rate multiplier from zone size | 0.9360378 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6293 unused Assets to reduce memory usage. Loaded Objects now: 735464. Total: 1265.245600 ms (FindLiveObjects: 57.357000 ms CreateObjectMapping: 89.650600 ms MarkObjects: 1106.111700 ms DeleteObjects: 12.126000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 735464. Total: 1193.541300 ms (FindLiveObjects: 40.767000 ms CreateObjectMapping: 74.562100 ms MarkObjects: 1077.257800 ms DeleteObjects: 0.953800 ms) Time to load EmptyForLoading 2.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.923900 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 746027. Total: 1183.931400 ms (FindLiveObjects: 46.349800 ms CreateObjectMapping: 49.119200 ms MarkObjects: 1087.121200 ms DeleteObjects: 1.340800 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 526 unused Assets to reduce memory usage. Loaded Objects now: 735606. Total: 1270.803200 ms (FindLiveObjects: 57.746400 ms CreateObjectMapping: 87.792300 ms MarkObjects: 1123.573300 ms DeleteObjects: 1.690800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 735606. Total: 1244.812000 ms (FindLiveObjects: 45.193600 ms CreateObjectMapping: 80.925600 ms MarkObjects: 1117.412700 ms DeleteObjects: 1.279300 ms) Time to load EmptyForLoading 2.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.323200 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 810025. Total: 1230.157900 ms (FindLiveObjects: 47.692800 ms CreateObjectMapping: 78.059600 ms MarkObjects: 1102.651100 ms DeleteObjects: 1.754000 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1308 unused Assets to reduce memory usage. Loaded Objects now: 735562. Total: 1265.296400 ms (FindLiveObjects: 62.501100 ms CreateObjectMapping: 54.718900 ms MarkObjects: 1138.053200 ms DeleteObjects: 10.022900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 735562. Total: 1169.059800 ms (FindLiveObjects: 40.986800 ms CreateObjectMapping: 45.239800 ms MarkObjects: 1081.883700 ms DeleteObjects: 0.949000 ms) Time to load EmptyForLoading 2.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.190000 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 792928. Total: 1225.009100 ms (FindLiveObjects: 46.662400 ms CreateObjectMapping: 51.174000 ms MarkObjects: 1125.932900 ms DeleteObjects: 1.239400 ms) Shrine spawn rate multiplier from zone size | 1.38985 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2033 unused Assets to reduce memory usage. Loaded Objects now: 735521. Total: 1277.477700 ms (FindLiveObjects: 52.321900 ms CreateObjectMapping: 83.718300 ms MarkObjects: 1135.491900 ms DeleteObjects: 5.945400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 735521. Total: 1231.858800 ms (FindLiveObjects: 47.402500 ms CreateObjectMapping: 72.178800 ms MarkObjects: 1110.969900 ms DeleteObjects: 1.307000 ms) Time to load EmptyForLoading 2.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.242600 ms Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 774090. Total: 1246.442500 ms (FindLiveObjects: 46.509700 ms CreateObjectMapping: 59.884900 ms MarkObjects: 1138.174600 ms DeleteObjects: 1.872300 ms) Shrine spawn rate multiplier from zone size | 0.826552 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1659 unused Assets to reduce memory usage. Loaded Objects now: 735549. Total: 1266.351000 ms (FindLiveObjects: 46.719800 ms CreateObjectMapping: 51.717600 ms MarkObjects: 1158.102100 ms DeleteObjects: 9.811400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 735549. Total: 1266.523600 ms (FindLiveObjects: 53.708700 ms CreateObjectMapping: 74.635200 ms MarkObjects: 1136.938100 ms DeleteObjects: 1.240900 ms) Time to load EmptyForLoading 2.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.915100 ms Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 957114. Total: 1222.441800 ms (FindLiveObjects: 52.019700 ms CreateObjectMapping: 74.529900 ms MarkObjects: 1094.466700 ms DeleteObjects: 1.425200 ms) Shrine spawn rate multiplier from zone size | 1.585547 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 8958 unused Assets to reduce memory usage. Loaded Objects now: 736083. Total: 1281.105800 ms (FindLiveObjects: 56.828200 ms CreateObjectMapping: 54.086000 ms MarkObjects: 1156.747900 ms DeleteObjects: 13.443500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 736083. Total: 1189.272300 ms (FindLiveObjects: 41.905600 ms CreateObjectMapping: 72.781900 ms MarkObjects: 1073.652100 ms DeleteObjects: 0.932400 ms) Time to load EmptyForLoading 2.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.396100 ms Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 785580. Total: 1204.493700 ms (FindLiveObjects: 44.105400 ms CreateObjectMapping: 47.491000 ms MarkObjects: 1111.457300 ms DeleteObjects: 1.439600 ms) loading scene: B7S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 736511. Total: 1235.856400 ms (FindLiveObjects: 46.160500 ms CreateObjectMapping: 64.107100 ms MarkObjects: 1121.755600 ms DeleteObjects: 3.832900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 736511. Total: 1205.329300 ms (FindLiveObjects: 46.821900 ms CreateObjectMapping: 53.053400 ms MarkObjects: 1104.463000 ms DeleteObjects: 0.990600 ms) Time to load EmptyForLoading 2.51 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.167300 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 794724. Total: 1221.226600 ms (FindLiveObjects: 45.701700 ms CreateObjectMapping: 49.901500 ms MarkObjects: 1124.278500 ms DeleteObjects: 1.344100 ms) Shrine spawn rate multiplier from zone size | 0.59394 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3032 unused Assets to reduce memory usage. Loaded Objects now: 736741. Total: 1302.390500 ms (FindLiveObjects: 56.768700 ms CreateObjectMapping: 61.529800 ms MarkObjects: 1178.750400 ms DeleteObjects: 5.340800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 736741. Total: 1235.460400 ms (FindLiveObjects: 52.236600 ms CreateObjectMapping: 59.653800 ms MarkObjects: 1122.623200 ms DeleteObjects: 0.946700 ms) Time to load EmptyForLoading 2.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.580000 ms B7S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 786313. Total: 1268.688200 ms (FindLiveObjects: 53.021300 ms CreateObjectMapping: 59.916900 ms MarkObjects: 1154.601700 ms DeleteObjects: 1.147600 ms) loading scene: B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 813 unused Assets to reduce memory usage. Loaded Objects now: 736652. Total: 1242.435600 ms (FindLiveObjects: 50.278100 ms CreateObjectMapping: 69.548400 ms MarkObjects: 1118.908200 ms DeleteObjects: 3.700600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 736652. Total: 1208.751600 ms (FindLiveObjects: 44.658700 ms CreateObjectMapping: 50.125700 ms MarkObjects: 1112.715500 ms DeleteObjects: 1.251100 ms) Time to load EmptyForLoading 2.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.377800 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 939205. Total: 1278.137700 ms (FindLiveObjects: 60.161000 ms CreateObjectMapping: 79.485500 ms MarkObjects: 1136.703900 ms DeleteObjects: 1.786900 ms) Shrine spawn rate multiplier from zone size | 0.796068 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6660 unused Assets to reduce memory usage. Loaded Objects now: 739045. Total: 1342.908200 ms (FindLiveObjects: 54.337600 ms CreateObjectMapping: 77.519800 ms MarkObjects: 1202.207800 ms DeleteObjects: 8.842600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 739045. Total: 1179.603800 ms (FindLiveObjects: 42.240900 ms CreateObjectMapping: 61.967700 ms MarkObjects: 1074.242600 ms DeleteObjects: 1.151600 ms) Time to load EmptyForLoading 2.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.816000 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 810535. Total: 1198.509300 ms (FindLiveObjects: 47.659100 ms CreateObjectMapping: 67.920800 ms MarkObjects: 1081.912200 ms DeleteObjects: 1.016900 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: B25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4433 unused Assets to reduce memory usage. Loaded Objects now: 738961. Total: 1266.299500 ms (FindLiveObjects: 46.525700 ms CreateObjectMapping: 54.107300 ms MarkObjects: 1159.006000 ms DeleteObjects: 6.660000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 738961. Total: 1162.472600 ms (FindLiveObjects: 42.118500 ms CreateObjectMapping: 44.633100 ms MarkObjects: 1074.826700 ms DeleteObjects: 0.894100 ms) Time to load EmptyForLoading 2.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.036300 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 788536. Total: 1267.193200 ms (FindLiveObjects: 51.592200 ms CreateObjectMapping: 72.098700 ms MarkObjects: 1142.307600 ms DeleteObjects: 1.194300 ms) loading scene: B36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 739035. Total: 1248.528500 ms (FindLiveObjects: 56.235400 ms CreateObjectMapping: 49.492600 ms MarkObjects: 1139.529900 ms DeleteObjects: 3.269900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 739035. Total: 1218.723100 ms (FindLiveObjects: 48.629100 ms CreateObjectMapping: 53.314000 ms MarkObjects: 1115.883000 ms DeleteObjects: 0.896600 ms) Time to load EmptyForLoading 2.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.151600 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 780873. Total: 1193.262600 ms (FindLiveObjects: 57.462000 ms CreateObjectMapping: 50.286600 ms MarkObjects: 1084.535400 ms DeleteObjects: 0.977900 ms) loading scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1051 unused Assets to reduce memory usage. Loaded Objects now: 741681. Total: 1319.059000 ms (FindLiveObjects: 54.435800 ms CreateObjectMapping: 62.966300 ms MarkObjects: 1192.681100 ms DeleteObjects: 8.975700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 741681. Total: 1185.942800 ms (FindLiveObjects: 40.786100 ms CreateObjectMapping: 60.744200 ms MarkObjects: 1082.852600 ms DeleteObjects: 1.559600 ms) Time to load EmptyForLoading 2.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.725100 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 908974. Total: 1273.123500 ms (FindLiveObjects: 52.901000 ms CreateObjectMapping: 75.532400 ms MarkObjects: 1143.578200 ms DeleteObjects: 1.111500 ms) Shrine spawn rate multiplier from zone size | 0.9512801 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 872 unused Assets to reduce memory usage. Loaded Objects now: 741698. Total: 1227.756700 ms (FindLiveObjects: 47.967100 ms CreateObjectMapping: 48.292700 ms MarkObjects: 1126.444500 ms DeleteObjects: 5.051900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 741698. Total: 1254.641800 ms (FindLiveObjects: 48.103000 ms CreateObjectMapping: 64.704600 ms MarkObjects: 1140.807000 ms DeleteObjects: 1.026800 ms) Time to load EmptyForLoading 2.71 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.098500 ms Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 829697. Total: 1234.806800 ms (FindLiveObjects: 58.322600 ms CreateObjectMapping: 49.634900 ms MarkObjects: 1125.731800 ms DeleteObjects: 1.117100 ms) Shrine spawn rate multiplier from zone size | 1.194424 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5938 unused Assets to reduce memory usage. Loaded Objects now: 741794. Total: 1302.831500 ms (FindLiveObjects: 46.797000 ms CreateObjectMapping: 62.943400 ms MarkObjects: 1183.409800 ms DeleteObjects: 9.680900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 741794. Total: 1187.063100 ms (FindLiveObjects: 43.300200 ms CreateObjectMapping: 49.074300 ms MarkObjects: 1093.603200 ms DeleteObjects: 1.084700 ms) Time to load EmptyForLoading 2.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.126200 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 827100. Total: 1217.182100 ms (FindLiveObjects: 47.509500 ms CreateObjectMapping: 75.833000 ms MarkObjects: 1092.545500 ms DeleteObjects: 1.293800 ms) Shrine spawn rate multiplier from zone size | 0.8526574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1670 unused Assets to reduce memory usage. Loaded Objects now: 752706. Total: 1213.430200 ms (FindLiveObjects: 43.978800 ms CreateObjectMapping: 51.913500 ms MarkObjects: 1112.916900 ms DeleteObjects: 4.620900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 752707. Total: 1386.702400 ms (FindLiveObjects: 54.485900 ms CreateObjectMapping: 59.197500 ms MarkObjects: 1271.911400 ms DeleteObjects: 1.107200 ms) Time to load EmptyForLoading 2.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.289500 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 919973. Total: 1330.989800 ms (FindLiveObjects: 52.338800 ms CreateObjectMapping: 77.987800 ms MarkObjects: 1198.800900 ms DeleteObjects: 1.861700 ms) Shrine spawn rate multiplier from zone size | 0.9512801 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 752687. Total: 1263.108800 ms (FindLiveObjects: 45.158000 ms CreateObjectMapping: 81.941200 ms MarkObjects: 1131.094200 ms DeleteObjects: 4.915100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 752687. Total: 1252.716500 ms (FindLiveObjects: 49.328900 ms CreateObjectMapping: 78.402500 ms MarkObjects: 1123.874600 ms DeleteObjects: 1.109900 ms) Time to load EmptyForLoading 2.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.709300 ms Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 811395. Total: 1262.971600 ms (FindLiveObjects: 47.672100 ms CreateObjectMapping: 45.277900 ms MarkObjects: 1168.578900 ms DeleteObjects: 1.442100 ms) Shrine spawn rate multiplier from zone size | 0.8781171 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3901 unused Assets to reduce memory usage. Loaded Objects now: 753337. Total: 1286.033300 ms (FindLiveObjects: 48.712200 ms CreateObjectMapping: 55.137800 ms MarkObjects: 1166.832000 ms DeleteObjects: 15.351100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 753337. Total: 1320.119500 ms (FindLiveObjects: 50.862700 ms CreateObjectMapping: 70.736800 ms MarkObjects: 1197.307700 ms DeleteObjects: 1.211200 ms) Time to load EmptyForLoading 2.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.033300 ms Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 827619. Total: 1258.084700 ms (FindLiveObjects: 50.429000 ms CreateObjectMapping: 49.772100 ms MarkObjects: 1156.405400 ms DeleteObjects: 1.477500 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1302 unused Assets to reduce memory usage. Loaded Objects now: 753017. Total: 1268.603500 ms (FindLiveObjects: 50.021300 ms CreateObjectMapping: 58.527000 ms MarkObjects: 1153.793600 ms DeleteObjects: 6.261300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 753017. Total: 1232.899900 ms (FindLiveObjects: 46.446000 ms CreateObjectMapping: 54.101200 ms MarkObjects: 1130.872800 ms DeleteObjects: 1.479100 ms) Time to load EmptyForLoading 2.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.657700 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 920328. Total: 1290.413400 ms (FindLiveObjects: 56.789700 ms CreateObjectMapping: 48.908000 ms MarkObjects: 1183.362000 ms DeleteObjects: 1.353000 ms) Shrine spawn rate multiplier from zone size | 0.9512801 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3996 unused Assets to reduce memory usage. Loaded Objects now: 753498. Total: 1327.394300 ms (FindLiveObjects: 52.885600 ms CreateObjectMapping: 52.619800 ms MarkObjects: 1208.816400 ms DeleteObjects: 13.072200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 753498. Total: 1279.552000 ms (FindLiveObjects: 49.881100 ms CreateObjectMapping: 51.763100 ms MarkObjects: 1176.774700 ms DeleteObjects: 1.132500 ms) Time to load EmptyForLoading 2.88 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.147700 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 854470. Total: 1270.068400 ms (FindLiveObjects: 50.922900 ms CreateObjectMapping: 58.268600 ms MarkObjects: 1159.534100 ms DeleteObjects: 1.342600 ms) Shrine spawn rate multiplier from zone size | 0.8811201 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: B60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 8503 unused Assets to reduce memory usage. Loaded Objects now: 753724. Total: 1292.920600 ms (FindLiveObjects: 51.063200 ms CreateObjectMapping: 64.556000 ms MarkObjects: 1163.216800 ms DeleteObjects: 14.084400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 753724. Total: 1293.879500 ms (FindLiveObjects: 85.655600 ms CreateObjectMapping: 73.996500 ms MarkObjects: 1133.205700 ms DeleteObjects: 1.021500 ms) Time to load EmptyForLoading 2.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.850800 ms Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 789025. Total: 1260.810700 ms (FindLiveObjects: 48.121000 ms CreateObjectMapping: 71.111100 ms MarkObjects: 1140.193900 ms DeleteObjects: 1.384100 ms) Shrine spawn rate multiplier from zone size | 1.938648 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3643 unused Assets to reduce memory usage. Loaded Objects now: 754270. Total: 1271.460800 ms (FindLiveObjects: 53.102400 ms CreateObjectMapping: 61.848100 ms MarkObjects: 1150.896100 ms DeleteObjects: 5.613800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 754270. Total: 1254.465200 ms (FindLiveObjects: 42.403400 ms CreateObjectMapping: 53.174400 ms MarkObjects: 1157.803900 ms DeleteObjects: 1.083100 ms) Time to load EmptyForLoading 2.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.369800 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 850014. Total: 1286.954700 ms (FindLiveObjects: 55.226000 ms CreateObjectMapping: 78.154200 ms MarkObjects: 1152.470700 ms DeleteObjects: 1.103300 ms) Shrine spawn rate multiplier from zone size | 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5766 unused Assets to reduce memory usage. Loaded Objects now: 755367. Total: 1349.790700 ms (FindLiveObjects: 52.937200 ms CreateObjectMapping: 60.946700 ms MarkObjects: 1224.539900 ms DeleteObjects: 11.366600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 755367. Total: 1283.055500 ms (FindLiveObjects: 48.246300 ms CreateObjectMapping: 76.642300 ms MarkObjects: 1157.127200 ms DeleteObjects: 1.039700 ms) Time to load EmptyForLoading 2.87 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.205400 ms B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 829799. Total: 1252.847000 ms (FindLiveObjects: 47.462300 ms CreateObjectMapping: 47.433300 ms MarkObjects: 1156.644600 ms DeleteObjects: 1.306400 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 1199 unused Assets to reduce memory usage. Loaded Objects now: 755352. Total: 1270.171600 ms (FindLiveObjects: 49.227100 ms CreateObjectMapping: 46.810500 ms MarkObjects: 1167.629700 ms DeleteObjects: 6.504000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 755352. Total: 1223.076000 ms (FindLiveObjects: 50.839700 ms CreateObjectMapping: 54.832900 ms MarkObjects: 1116.459000 ms DeleteObjects: 0.943900 ms) Time to load EmptyForLoading 2.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.992100 ms Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 851102. Total: 1272.573000 ms (FindLiveObjects: 53.342900 ms CreateObjectMapping: 62.166000 ms MarkObjects: 1155.848200 ms DeleteObjects: 1.215200 ms) Shrine spawn rate multiplier from zone size | 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5449 unused Assets to reduce memory usage. Loaded Objects now: 756375. Total: 1338.243500 ms (FindLiveObjects: 56.546300 ms CreateObjectMapping: 75.800900 ms MarkObjects: 1195.468300 ms DeleteObjects: 10.427700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756375. Total: 1259.178100 ms (FindLiveObjects: 52.175100 ms CreateObjectMapping: 47.858100 ms MarkObjects: 1158.229600 ms DeleteObjects: 0.914700 ms) Time to load EmptyForLoading 2.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.640700 ms B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 830809. Total: 1250.431800 ms (FindLiveObjects: 51.672900 ms CreateObjectMapping: 49.715300 ms MarkObjects: 1147.835400 ms DeleteObjects: 1.207500 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1203 unused Assets to reduce memory usage. Loaded Objects now: 756437. Total: 1278.814700 ms (FindLiveObjects: 50.239400 ms CreateObjectMapping: 62.025500 ms MarkObjects: 1160.306400 ms DeleteObjects: 6.243100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756437. Total: 1272.990000 ms (FindLiveObjects: 50.164900 ms CreateObjectMapping: 70.183600 ms MarkObjects: 1151.635100 ms DeleteObjects: 1.006000 ms) Time to load EmptyForLoading 2.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.076300 ms Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 852186. Total: 1299.152000 ms (FindLiveObjects: 50.317500 ms CreateObjectMapping: 76.757100 ms MarkObjects: 1170.717300 ms DeleteObjects: 1.359700 ms) Shrine spawn rate multiplier from zone size | 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 1049 unused Assets to reduce memory usage. Loaded Objects now: 756516. Total: 1363.761000 ms (FindLiveObjects: 48.284800 ms CreateObjectMapping: 74.128300 ms MarkObjects: 1237.782800 ms DeleteObjects: 3.565000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756516. Total: 1221.671300 ms (FindLiveObjects: 44.973000 ms CreateObjectMapping: 50.702100 ms MarkObjects: 1124.988100 ms DeleteObjects: 1.007400 ms) Time to load EmptyForLoading 2.78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.160200 ms Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 809121. Total: 1235.117300 ms (FindLiveObjects: 47.649300 ms CreateObjectMapping: 64.948300 ms MarkObjects: 1121.079600 ms DeleteObjects: 1.439900 ms) Shrine spawn rate multiplier from zone size | 0.5453426 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) loading scene: B100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3064 unused Assets to reduce memory usage. Loaded Objects now: 756434. Total: 1299.538400 ms (FindLiveObjects: 50.847000 ms CreateObjectMapping: 70.813400 ms MarkObjects: 1172.498100 ms DeleteObjects: 5.379500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756434. Total: 1246.757600 ms (FindLiveObjects: 46.882300 ms CreateObjectMapping: 47.734600 ms MarkObjects: 1150.864000 ms DeleteObjects: 1.275900 ms) Time to load EmptyForLoading 2.68 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.586700 ms Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 762514. Total: 1265.312700 ms (FindLiveObjects: 44.193600 ms CreateObjectMapping: 71.064700 ms MarkObjects: 1148.993200 ms DeleteObjects: 1.060700 ms) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1839 unused Assets to reduce memory usage. Loaded Objects now: 756478. Total: 1254.949400 ms (FindLiveObjects: 43.399700 ms CreateObjectMapping: 62.921600 ms MarkObjects: 1144.178400 ms DeleteObjects: 4.449500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756478. Total: 1287.281100 ms (FindLiveObjects: 44.007400 ms CreateObjectMapping: 75.800000 ms MarkObjects: 1166.444400 ms DeleteObjects: 1.028900 ms) Time to load EmptyForLoading 2.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.404600 ms Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 775936. Total: 1279.344200 ms (FindLiveObjects: 46.377200 ms CreateObjectMapping: 74.828900 ms MarkObjects: 1156.881100 ms DeleteObjects: 1.256400 ms) loading scene: Mastery UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1121 unused Assets to reduce memory usage. Loaded Objects now: 756419. Total: 1245.270700 ms (FindLiveObjects: 45.311700 ms CreateObjectMapping: 46.788700 ms MarkObjects: 1149.112600 ms DeleteObjects: 4.057400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756419. Total: 1242.072700 ms (FindLiveObjects: 47.186600 ms CreateObjectMapping: 53.789100 ms MarkObjects: 1139.864600 ms DeleteObjects: 1.231200 ms) Time to load EmptyForLoading 2.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'FX_Cyclone_Mastery') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Cyclone') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Cyclone') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.142200 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 797473. Total: 1275.895000 ms (FindLiveObjects: 47.884800 ms CreateObjectMapping: 70.767600 ms MarkObjects: 1156.132500 ms DeleteObjects: 1.109900 ms) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at DMMapCustomLayerManager.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 758990. Total: 1281.041600 ms (FindLiveObjects: 47.553000 ms CreateObjectMapping: 68.586300 ms MarkObjects: 1160.722100 ms DeleteObjects: 4.179900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 758990. Total: 1284.179500 ms (FindLiveObjects: 48.147700 ms CreateObjectMapping: 72.809600 ms MarkObjects: 1162.205900 ms DeleteObjects: 1.016100 ms) Time to load EmptyForLoading 2.67 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.650200 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 778413. Total: 1277.080800 ms (FindLiveObjects: 45.834000 ms CreateObjectMapping: 60.259800 ms MarkObjects: 1169.953500 ms DeleteObjects: 1.033100 ms) loading scene: C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 930 unused Assets to reduce memory usage. Loaded Objects now: 758967. Total: 1303.476800 ms (FindLiveObjects: 50.488300 ms CreateObjectMapping: 75.630100 ms MarkObjects: 1173.330300 ms DeleteObjects: 4.027800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 758967. Total: 1255.047600 ms (FindLiveObjects: 53.551100 ms CreateObjectMapping: 47.479600 ms MarkObjects: 1152.989800 ms DeleteObjects: 1.026700 ms) Time to load EmptyForLoading 2.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.881800 ms Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 820621. Total: 1332.270400 ms (FindLiveObjects: 48.775700 ms CreateObjectMapping: 51.368800 ms MarkObjects: 1230.653900 ms DeleteObjects: 1.471500 ms) loading scene: C20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1300 unused Assets to reduce memory usage. Loaded Objects now: 759134. Total: 1389.495600 ms (FindLiveObjects: 46.979600 ms CreateObjectMapping: 70.720600 ms MarkObjects: 1264.105600 ms DeleteObjects: 7.689700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 759133. Total: 1288.775100 ms (FindLiveObjects: 60.595000 ms CreateObjectMapping: 52.757300 ms MarkObjects: 1174.255600 ms DeleteObjects: 1.166700 ms) Time to load EmptyForLoading 2.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.603700 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 915625. Total: 1301.579800 ms (FindLiveObjects: 52.758400 ms CreateObjectMapping: 57.948400 ms MarkObjects: 1189.580000 ms DeleteObjects: 1.292500 ms) Shrine spawn rate multiplier from zone size | 0.9750359 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 9875 unused Assets to reduce memory usage. Loaded Objects now: 758979. Total: 1344.443500 ms (FindLiveObjects: 52.097500 ms CreateObjectMapping: 58.542700 ms MarkObjects: 1218.974100 ms DeleteObjects: 14.829000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 758979. Total: 1285.352700 ms (FindLiveObjects: 50.936700 ms CreateObjectMapping: 68.409900 ms MarkObjects: 1164.971400 ms DeleteObjects: 1.034200 ms) Time to load EmptyForLoading 2.86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.949000 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 916274. Total: 1307.957900 ms (FindLiveObjects: 50.948800 ms CreateObjectMapping: 69.543600 ms MarkObjects: 1186.199600 ms DeleteObjects: 1.265600 ms) Shrine spawn rate multiplier from zone size | 0.7750738 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3686 unused Assets to reduce memory usage. Loaded Objects now: 759191. Total: 1312.824700 ms (FindLiveObjects: 48.494300 ms CreateObjectMapping: 72.355000 ms MarkObjects: 1185.359500 ms DeleteObjects: 6.615600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 759191. Total: 1263.536700 ms (FindLiveObjects: 48.481400 ms CreateObjectMapping: 47.484700 ms MarkObjects: 1166.407500 ms DeleteObjects: 1.162600 ms) Time to load EmptyForLoading 2.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.726000 ms FirstDoorTrigger Start has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoorTrigger Start has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoorTrigger Start has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoorTrigger has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoorTrigger has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 797918. Total: 1301.243900 ms (FindLiveObjects: 50.132100 ms CreateObjectMapping: 74.396300 ms MarkObjects: 1175.350100 ms DeleteObjects: 1.364800 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 874 unused Assets to reduce memory usage. Loaded Objects now: 759003. Total: 1345.353200 ms (FindLiveObjects: 49.874000 ms CreateObjectMapping: 62.547300 ms MarkObjects: 1229.566300 ms DeleteObjects: 3.365100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 759003. Total: 1304.491300 ms (FindLiveObjects: 45.564100 ms CreateObjectMapping: 77.663000 ms MarkObjects: 1179.902600 ms DeleteObjects: 1.360800 ms) Time to load EmptyForLoading 2.77 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.318500 ms Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 916382. Total: 1291.124600 ms (FindLiveObjects: 56.643100 ms CreateObjectMapping: 51.017500 ms MarkObjects: 1181.924400 ms DeleteObjects: 1.539100 ms) Shrine spawn rate multiplier from zone size | 0.7750738 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 10025 unused Assets to reduce memory usage. Loaded Objects now: 760591. Total: 1351.815900 ms (FindLiveObjects: 49.974800 ms CreateObjectMapping: 73.689400 ms MarkObjects: 1212.054300 ms DeleteObjects: 16.097200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 760591. Total: 1314.314700 ms (FindLiveObjects: 53.581500 ms CreateObjectMapping: 83.677200 ms MarkObjects: 1175.865800 ms DeleteObjects: 1.189900 ms) Time to load EmptyForLoading 2.89 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.775000 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 782963. Total: 1333.485000 ms (FindLiveObjects: 49.277400 ms CreateObjectMapping: 82.584700 ms MarkObjects: 1200.115400 ms DeleteObjects: 1.507200 ms) Shrine spawn rate multiplier from zone size | 0.6421236 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4306 unused Assets to reduce memory usage. Loaded Objects now: 760564. Total: 1297.736800 ms (FindLiveObjects: 55.225700 ms CreateObjectMapping: 56.660500 ms MarkObjects: 1178.583600 ms DeleteObjects: 7.266700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 760564. Total: 1297.241000 ms (FindLiveObjects: 46.411200 ms CreateObjectMapping: 75.387400 ms MarkObjects: 1174.444600 ms DeleteObjects: 0.997400 ms) Time to load EmptyForLoading 2.71 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.146700 ms Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 828809. Total: 1308.795000 ms (FindLiveObjects: 48.562100 ms CreateObjectMapping: 75.595300 ms MarkObjects: 1182.684100 ms DeleteObjects: 1.952900 ms) Shrine spawn rate multiplier from zone size | 1.487154 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2470 unused Assets to reduce memory usage. Loaded Objects now: 760664. Total: 1306.217400 ms (FindLiveObjects: 46.519200 ms CreateObjectMapping: 86.782200 ms MarkObjects: 1164.604600 ms DeleteObjects: 8.311000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 760664. Total: 1306.259900 ms (FindLiveObjects: 52.792700 ms CreateObjectMapping: 81.443700 ms MarkObjects: 1171.044800 ms DeleteObjects: 0.978300 ms) Time to load EmptyForLoading 2.78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 1) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 5.486100 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTS.CompleteTerrainShader:ApplyMaterial() CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() CTS.CompleteTerrainShader:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 854091. Total: 1368.026700 ms (FindLiveObjects: 62.391500 ms CreateObjectMapping: 69.572900 ms MarkObjects: 1234.869100 ms DeleteObjects: 1.192700 ms) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 17 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 10860 unused Assets to reduce memory usage. Loaded Objects now: 768608. Total: 1317.267500 ms (FindLiveObjects: 48.961800 ms CreateObjectMapping: 58.213800 ms MarkObjects: 1195.889300 ms DeleteObjects: 14.202100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 768608. Total: 1357.025100 ms (FindLiveObjects: 55.979300 ms CreateObjectMapping: 85.853200 ms MarkObjects: 1214.198400 ms DeleteObjects: 0.993200 ms) Time to load EmptyForLoading 2.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.557400 ms Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 836699. Total: 1346.407200 ms (FindLiveObjects: 52.130100 ms CreateObjectMapping: 65.457400 ms MarkObjects: 1227.656200 ms DeleteObjects: 1.163000 ms) Shrine spawn rate multiplier from zone size | 1.486215 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 7812 unused Assets to reduce memory usage. Loaded Objects now: 768405. Total: 1354.245900 ms (FindLiveObjects: 52.862200 ms CreateObjectMapping: 62.373900 ms MarkObjects: 1221.763300 ms DeleteObjects: 17.246100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 768405. Total: 1305.672400 ms (FindLiveObjects: 51.952000 ms CreateObjectMapping: 58.101900 ms MarkObjects: 1194.669200 ms DeleteObjects: 0.948800 ms) Time to load EmptyForLoading 2.85 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.562900 ms Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 808777. Total: 1339.039600 ms (FindLiveObjects: 50.734800 ms CreateObjectMapping: 73.573600 ms MarkObjects: 1213.639900 ms DeleteObjects: 1.090800 ms) Shrine spawn rate multiplier from zone size | 1.797559 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 8300 unused Assets to reduce memory usage. Loaded Objects now: 769077. Total: 1365.496500 ms (FindLiveObjects: 49.377500 ms CreateObjectMapping: 58.703900 ms MarkObjects: 1245.080700 ms DeleteObjects: 12.334000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769077. Total: 1293.125100 ms (FindLiveObjects: 48.148500 ms CreateObjectMapping: 56.556300 ms MarkObjects: 1187.488500 ms DeleteObjects: 0.931300 ms) Time to load EmptyForLoading 2.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.076600 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTS.CompleteTerrainShader:ApplyMaterial() CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() CTS.CompleteTerrainShader:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 943295. Total: 1294.768700 ms (FindLiveObjects: 52.288800 ms CreateObjectMapping: 74.478300 ms MarkObjects: 1166.655500 ms DeleteObjects: 1.345600 ms) Shrine spawn rate multiplier from zone size | 0.8725748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C65 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4189 unused Assets to reduce memory usage. Loaded Objects now: 769162. Total: 1356.511600 ms (FindLiveObjects: 62.818800 ms CreateObjectMapping: 60.735600 ms MarkObjects: 1224.159700 ms DeleteObjects: 8.797200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769162. Total: 1318.084500 ms (FindLiveObjects: 45.771900 ms CreateObjectMapping: 71.490200 ms MarkObjects: 1199.834400 ms DeleteObjects: 0.987500 ms) Time to load EmptyForLoading 2.96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.118400 ms Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 779346. Total: 1312.675600 ms (FindLiveObjects: 47.318000 ms CreateObjectMapping: 64.308300 ms MarkObjects: 1199.933700 ms DeleteObjects: 1.115400 ms) loading scene: C70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 614 unused Assets to reduce memory usage. Loaded Objects now: 769064. Total: 1325.598800 ms (FindLiveObjects: 54.257800 ms CreateObjectMapping: 55.917400 ms MarkObjects: 1213.448400 ms DeleteObjects: 1.974900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769064. Total: 1312.751600 ms (FindLiveObjects: 46.257400 ms CreateObjectMapping: 65.306700 ms MarkObjects: 1200.139800 ms DeleteObjects: 1.047300 ms) Time to load EmptyForLoading 2.69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.398500 ms Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 806417. Total: 1314.325000 ms (FindLiveObjects: 53.195700 ms CreateObjectMapping: 64.650000 ms MarkObjects: 1195.395100 ms DeleteObjects: 1.083500 ms) Shrine spawn rate multiplier from zone size | 0.7629 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 11729 unused Assets to reduce memory usage. Loaded Objects now: 769220. Total: 1345.036100 ms (FindLiveObjects: 57.966900 ms CreateObjectMapping: 50.116600 ms MarkObjects: 1223.971400 ms DeleteObjects: 12.981100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769220. Total: 1311.807300 ms (FindLiveObjects: 66.228100 ms CreateObjectMapping: 48.686800 ms MarkObjects: 1195.815600 ms DeleteObjects: 1.076400 ms) Time to load EmptyForLoading 2.78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.947700 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 809280. Total: 1298.131200 ms (FindLiveObjects: 48.777100 ms CreateObjectMapping: 49.060900 ms MarkObjects: 1199.172900 ms DeleteObjects: 1.119900 ms) Shrine spawn rate multiplier from zone size | 0.542 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 13258 unused Assets to reduce memory usage. Loaded Objects now: 769164. Total: 1358.397400 ms (FindLiveObjects: 61.621200 ms CreateObjectMapping: 54.680700 ms MarkObjects: 1221.782500 ms DeleteObjects: 20.312800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769164. Total: 1297.877100 ms (FindLiveObjects: 48.231200 ms CreateObjectMapping: 53.207900 ms MarkObjects: 1195.131400 ms DeleteObjects: 1.306200 ms) Time to load EmptyForLoading 2.77 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.396500 ms Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 790327. Total: 1284.115800 ms (FindLiveObjects: 45.673600 ms CreateObjectMapping: 76.466900 ms MarkObjects: 1160.843200 ms DeleteObjects: 1.131600 ms) Shrine spawn rate multiplier from zone size | 0.8118279 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1893 unused Assets to reduce memory usage. Loaded Objects now: 769579. Total: 1371.231000 ms (FindLiveObjects: 50.137800 ms CreateObjectMapping: 66.973200 ms MarkObjects: 1248.367500 ms DeleteObjects: 5.751800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769579. Total: 1347.296700 ms (FindLiveObjects: 60.222300 ms CreateObjectMapping: 58.127800 ms MarkObjects: 1227.998600 ms DeleteObjects: 0.947800 ms) Time to load EmptyForLoading 2.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.461000 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 811939. Total: 1337.034700 ms (FindLiveObjects: 47.288600 ms CreateObjectMapping: 59.822600 ms MarkObjects: 1228.716300 ms DeleteObjects: 1.206800 ms) Shrine spawn rate multiplier from zone size | 0.7175134 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2344 unused Assets to reduce memory usage. Loaded Objects now: 769964. Total: 1329.187200 ms (FindLiveObjects: 50.521400 ms CreateObjectMapping: 53.070600 ms MarkObjects: 1219.004700 ms DeleteObjects: 6.589700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769964. Total: 1350.874700 ms (FindLiveObjects: 51.775400 ms CreateObjectMapping: 82.501700 ms MarkObjects: 1215.489100 ms DeleteObjects: 1.107600 ms) Time to load EmptyForLoading 2.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.531800 ms Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 871503. Total: 1362.263100 ms (FindLiveObjects: 52.302300 ms CreateObjectMapping: 68.526800 ms MarkObjects: 1239.719700 ms DeleteObjects: 1.713800 ms) Shrine spawn rate multiplier from zone size | 1.646182 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 9309 unused Assets to reduce memory usage. Loaded Objects now: 771055. Total: 1373.749000 ms (FindLiveObjects: 49.882100 ms CreateObjectMapping: 60.857800 ms MarkObjects: 1248.344900 ms DeleteObjects: 14.663900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 771055. Total: 1328.564600 ms (FindLiveObjects: 57.550400 ms CreateObjectMapping: 66.579700 ms MarkObjects: 1203.471800 ms DeleteObjects: 0.962500 ms) Time to load EmptyForLoading 2.93 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.330900 ms Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 887753. Total: 1357.933600 ms (FindLiveObjects: 51.647900 ms CreateObjectMapping: 54.450300 ms MarkObjects: 1250.588400 ms DeleteObjects: 1.246500 ms) Shrine spawn rate multiplier from zone size | 0.9208601 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 13966 unused Assets to reduce memory usage. Loaded Objects now: 774173. Total: 1447.409400 ms (FindLiveObjects: 81.579300 ms CreateObjectMapping: 58.594200 ms MarkObjects: 1282.973900 ms DeleteObjects: 24.261800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 774173. Total: 1298.433200 ms (FindLiveObjects: 48.160000 ms CreateObjectMapping: 64.840800 ms MarkObjects: 1184.370800 ms DeleteObjects: 1.061100 ms) Time to load EmptyForLoading 3.07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.278600 ms Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 856331. Total: 1374.875800 ms (FindLiveObjects: 52.057700 ms CreateObjectMapping: 69.332100 ms MarkObjects: 1252.261500 ms DeleteObjects: 1.224300 ms) Shrine spawn rate multiplier from zone size | 0.8624201 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4297 unused Assets to reduce memory usage. Loaded Objects now: 773739. Total: 1414.634400 ms (FindLiveObjects: 65.590800 ms CreateObjectMapping: 54.369000 ms MarkObjects: 1286.326600 ms DeleteObjects: 8.347700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773739. Total: 1322.671500 ms (FindLiveObjects: 50.052900 ms CreateObjectMapping: 50.533300 ms MarkObjects: 1220.777200 ms DeleteObjects: 1.307700 ms) Time to load EmptyForLoading 2.91 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.095400 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 890401. Total: 1323.228600 ms (FindLiveObjects: 53.451400 ms CreateObjectMapping: 48.627600 ms MarkObjects: 1219.724100 ms DeleteObjects: 1.425300 ms) Shrine spawn rate multiplier from zone size | 0.9208601 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 861 unused Assets to reduce memory usage. Loaded Objects now: 773712. Total: 1353.488200 ms (FindLiveObjects: 47.631700 ms CreateObjectMapping: 55.431900 ms MarkObjects: 1242.122500 ms DeleteObjects: 8.301300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773712. Total: 1347.828500 ms (FindLiveObjects: 51.826700 ms CreateObjectMapping: 82.542400 ms MarkObjects: 1212.462600 ms DeleteObjects: 0.996300 ms) Time to load EmptyForLoading 2.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.549900 ms Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 855871. Total: 1380.905300 ms (FindLiveObjects: 53.565200 ms CreateObjectMapping: 80.811200 ms MarkObjects: 1245.035200 ms DeleteObjects: 1.493100 ms) Shrine spawn rate multiplier from zone size | 0.8624201 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 14515 unused Assets to reduce memory usage. Loaded Objects now: 775203. Total: 1394.256300 ms (FindLiveObjects: 57.115000 ms CreateObjectMapping: 62.682000 ms MarkObjects: 1255.092400 ms DeleteObjects: 19.366200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775203. Total: 1342.590700 ms (FindLiveObjects: 69.433700 ms CreateObjectMapping: 62.073900 ms MarkObjects: 1209.874900 ms DeleteObjects: 1.207800 ms) Time to load EmptyForLoading 2.92 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.813900 ms Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 891868. Total: 1357.826800 ms (FindLiveObjects: 55.369500 ms CreateObjectMapping: 66.388400 ms MarkObjects: 1234.756500 ms DeleteObjects: 1.311800 ms) Shrine spawn rate multiplier from zone size | 0.9208601 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 863 unused Assets to reduce memory usage. Loaded Objects now: 775189. Total: 1358.428800 ms (FindLiveObjects: 51.173200 ms CreateObjectMapping: 62.942000 ms MarkObjects: 1236.587500 ms DeleteObjects: 7.725600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775189. Total: 1331.949400 ms (FindLiveObjects: 54.714200 ms CreateObjectMapping: 55.322400 ms MarkObjects: 1220.930000 ms DeleteObjects: 0.982400 ms) Time to load EmptyForLoading 2.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.404900 ms Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 814821. Total: 1360.884800 ms (FindLiveObjects: 51.202600 ms CreateObjectMapping: 52.162700 ms MarkObjects: 1256.355700 ms DeleteObjects: 1.163300 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 980 unused Assets to reduce memory usage. Loaded Objects now: 775087. Total: 1413.690300 ms (FindLiveObjects: 54.184900 ms CreateObjectMapping: 81.453400 ms MarkObjects: 1270.974100 ms DeleteObjects: 7.077600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775087. Total: 1557.501400 ms (FindLiveObjects: 46.995700 ms CreateObjectMapping: 58.214000 ms MarkObjects: 1451.115300 ms DeleteObjects: 1.176100 ms) Time to load EmptyForLoading 3.07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.359600 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 794380. Total: 1368.723300 ms (FindLiveObjects: 52.740800 ms CreateObjectMapping: 57.756300 ms MarkObjects: 1256.839700 ms DeleteObjects: 1.386000 ms) loading scene: D40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 768 unused Assets to reduce memory usage. Loaded Objects now: 775082. Total: 1337.133700 ms (FindLiveObjects: 56.016600 ms CreateObjectMapping: 73.085700 ms MarkObjects: 1203.527100 ms DeleteObjects: 4.503900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775082. Total: 1353.981600 ms (FindLiveObjects: 51.136800 ms CreateObjectMapping: 78.038100 ms MarkObjects: 1223.760300 ms DeleteObjects: 1.045800 ms) Time to load EmptyForLoading 2.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.488000 ms Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 814860. Total: 1380.925000 ms (FindLiveObjects: 60.496900 ms CreateObjectMapping: 56.913300 ms MarkObjects: 1262.479400 ms DeleteObjects: 1.034900 ms) loading scene: D50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 968 unused Assets to reduce memory usage. Loaded Objects now: 775011. Total: 1362.549300 ms (FindLiveObjects: 53.619500 ms CreateObjectMapping: 59.907100 ms MarkObjects: 1242.745300 ms DeleteObjects: 6.277300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775011. Total: 1328.091500 ms (FindLiveObjects: 57.348000 ms CreateObjectMapping: 52.437200 ms MarkObjects: 1217.195200 ms DeleteObjects: 1.110400 ms) Time to load EmptyForLoading 2.76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.357500 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 955016. Total: 1370.279600 ms (FindLiveObjects: 56.853100 ms CreateObjectMapping: 61.363000 ms MarkObjects: 1250.833800 ms DeleteObjects: 1.228900 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ShrinePlacementManager.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: D60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 7252 unused Assets to reduce memory usage. Loaded Objects now: 777290. Total: 1426.799300 ms (FindLiveObjects: 49.907600 ms CreateObjectMapping: 82.888300 ms MarkObjects: 1283.277200 ms DeleteObjects: 10.726000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777290. Total: 1309.015600 ms (FindLiveObjects: 44.888700 ms CreateObjectMapping: 80.441800 ms MarkObjects: 1182.645300 ms DeleteObjects: 1.039400 ms) Time to load EmptyForLoading 3.08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 35 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.352900 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 902673. Total: 1358.664400 ms (FindLiveObjects: 51.904000 ms CreateObjectMapping: 85.686800 ms MarkObjects: 1219.885900 ms DeleteObjects: 1.187200 ms) Shrine spawn rate multiplier from zone size | 1.762843 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Zerrick Spawner D60 (UnityEngine.GameObject) triggered: Zerrick Engaged UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerEngagedListener:ActorUsingAbilityStateActivated(Actor, Boolean, Boolean) UsingAbilityActivatedAction:Invoke(Actor, Boolean, Boolean) Actor:onUsingAbilityActivated(Boolean, Boolean) UsingAbility:initialise() UsingMultipleAbilitiesAI:initialise() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6661 unused Assets to reduce memory usage. Loaded Objects now: 777734. Total: 1382.472700 ms (FindLiveObjects: 56.119100 ms CreateObjectMapping: 89.061200 ms MarkObjects: 1226.708900 ms DeleteObjects: 10.583100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777734. Total: 1369.434200 ms (FindLiveObjects: 80.439400 ms CreateObjectMapping: 73.983900 ms MarkObjects: 1214.025800 ms DeleteObjects: 0.984800 ms) Time to load EmptyForLoading 2.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.273000 ms Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 804820. Total: 1321.905500 ms (FindLiveObjects: 47.130400 ms CreateObjectMapping: 69.716100 ms MarkObjects: 1203.728200 ms DeleteObjects: 1.330100 ms) loading scene: E10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 777747. Total: 1353.480900 ms (FindLiveObjects: 60.175800 ms CreateObjectMapping: 58.530200 ms MarkObjects: 1233.125300 ms DeleteObjects: 1.649500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777747. Total: 1347.141700 ms (FindLiveObjects: 61.607000 ms CreateObjectMapping: 72.770000 ms MarkObjects: 1211.574200 ms DeleteObjects: 1.189800 ms) Time to load EmptyForLoading 2.75 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.194800 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 829807. Total: 1385.403200 ms (FindLiveObjects: 83.613500 ms CreateObjectMapping: 56.260000 ms MarkObjects: 1244.169400 ms DeleteObjects: 1.359800 ms) Shrine spawn rate multiplier from zone size | 0.5231355 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 433 unused Assets to reduce memory usage. Loaded Objects now: 777647. Total: 1360.145300 ms (FindLiveObjects: 55.613100 ms CreateObjectMapping: 88.074900 ms MarkObjects: 1214.566300 ms DeleteObjects: 1.890500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777647. Total: 1335.454200 ms (FindLiveObjects: 53.998300 ms CreateObjectMapping: 56.686900 ms MarkObjects: 1223.465300 ms DeleteObjects: 1.303100 ms) Time to load EmptyForLoading 2.78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 8.161300 ms Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 796930. Total: 1369.072200 ms (FindLiveObjects: 48.570400 ms CreateObjectMapping: 74.418600 ms MarkObjects: 1244.669600 ms DeleteObjects: 1.413200 ms) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1016 unused Assets to reduce memory usage. Loaded Objects now: 778076. Total: 1384.365900 ms (FindLiveObjects: 50.784200 ms CreateObjectMapping: 85.719700 ms MarkObjects: 1242.770500 ms DeleteObjects: 5.091300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 778076. Total: 1332.066900 ms (FindLiveObjects: 50.986700 ms CreateObjectMapping: 64.662700 ms MarkObjects: 1215.456300 ms DeleteObjects: 0.960600 ms) Time to load EmptyForLoading 2.77 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.410500 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 830131. Total: 1349.058200 ms (FindLiveObjects: 47.321700 ms CreateObjectMapping: 58.176400 ms MarkObjects: 1242.064900 ms DeleteObjects: 1.494600 ms) Shrine spawn rate multiplier from zone size | 0.5231355 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2358 unused Assets to reduce memory usage. Loaded Objects now: 778150. Total: 1383.660800 ms (FindLiveObjects: 54.013400 ms CreateObjectMapping: 52.451300 ms MarkObjects: 1272.075000 ms DeleteObjects: 5.120800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 778150. Total: 1379.850200 ms (FindLiveObjects: 49.268600 ms CreateObjectMapping: 46.833200 ms MarkObjects: 1282.652500 ms DeleteObjects: 1.095100 ms) Time to load EmptyForLoading 2.92 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 42 Unused Serialized files (Serialized files now loaded: 1) Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 281) UnloadTime: 5.610800 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 831728. Total: 1420.743100 ms (FindLiveObjects: 50.656700 ms CreateObjectMapping: 73.765800 ms MarkObjects: 1294.233100 ms DeleteObjects: 2.086700 ms) Shrine spawn rate multiplier from zone size | 0.9222752 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 144.153200 ms game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4778 unused Assets to reduce memory usage. Loaded Objects now: 653139. Total: 1197.330300 ms (FindLiveObjects: 43.981500 ms CreateObjectMapping: 55.090500 ms MarkObjects: 1088.229900 ms DeleteObjects: 10.027800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 653139. Total: 1209.646300 ms (FindLiveObjects: 53.987900 ms CreateObjectMapping: 57.437400 ms MarkObjects: 1096.972500 ms DeleteObjects: 1.248000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.226700 ms Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 662909. Total: 1161.329400 ms (FindLiveObjects: 36.797300 ms CreateObjectMapping: 51.169700 ms MarkObjects: 1072.215300 ms DeleteObjects: 1.146600 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/artis/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 795 unused Assets to reduce memory usage. Loaded Objects now: 679924. Total: 1275.397000 ms (FindLiveObjects: 41.655700 ms CreateObjectMapping: 58.504400 ms MarkObjects: 1172.028100 ms DeleteObjects: 3.208500 ms) Time to load EmptyForLoading 1.39 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.564500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 699234. Total: 1282.253200 ms (FindLiveObjects: 42.676900 ms CreateObjectMapping: 41.680700 ms MarkObjects: 1196.692400 ms DeleteObjects: 1.202200 ms) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 965 unused Assets to reduce memory usage. Loaded Objects now: 691424. Total: 1365.494900 ms (FindLiveObjects: 47.524700 ms CreateObjectMapping: 74.425700 ms MarkObjects: 1239.439100 ms DeleteObjects: 4.105100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 691424. Total: 1282.607400 ms (FindLiveObjects: 37.829300 ms CreateObjectMapping: 56.404800 ms MarkObjects: 1187.342400 ms DeleteObjects: 1.030300 ms) Time to load EmptyForLoading 2.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.767700 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 743488. Total: 1196.108000 ms (FindLiveObjects: 40.564700 ms CreateObjectMapping: 53.254600 ms MarkObjects: 1101.211300 ms DeleteObjects: 1.077100 ms) Shrine spawn rate multiplier from zone size | 0.5231355 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2746 unused Assets to reduce memory usage. Loaded Objects now: 694288. Total: 1330.735600 ms (FindLiveObjects: 44.434300 ms CreateObjectMapping: 59.170100 ms MarkObjects: 1222.707800 ms DeleteObjects: 4.423400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 694288. Total: 1297.348800 ms (FindLiveObjects: 49.925900 ms CreateObjectMapping: 39.575800 ms MarkObjects: 1206.813800 ms DeleteObjects: 1.033000 ms) Time to load EmptyForLoading 2.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 42 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.209000 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 747860. Total: 1246.765400 ms (FindLiveObjects: 47.232100 ms CreateObjectMapping: 55.198400 ms MarkObjects: 1142.973900 ms DeleteObjects: 1.360300 ms) Shrine spawn rate multiplier from zone size | 0.9222752 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 281] (Filename: Line: 281) loading scene: E30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2733 unused Assets to reduce memory usage. Loaded Objects now: 706240. Total: 1445.100000 ms (FindLiveObjects: 46.106900 ms CreateObjectMapping: 51.159800 ms MarkObjects: 1342.607100 ms DeleteObjects: 5.225900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 706240. Total: 1351.854400 ms (FindLiveObjects: 40.620100 ms CreateObjectMapping: 61.575700 ms MarkObjects: 1248.709300 ms DeleteObjects: 0.948900 ms) Time to load EmptyForLoading 3.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.351300 ms Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 825135. Total: 1314.193600 ms (FindLiveObjects: 48.484000 ms CreateObjectMapping: 65.729900 ms MarkObjects: 1198.732100 ms DeleteObjects: 1.247100 ms) Shrine spawn rate multiplier from zone size | 1.882442 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3754 unused Assets to reduce memory usage. Loaded Objects now: 751550. Total: 1484.972700 ms (FindLiveObjects: 49.470200 ms CreateObjectMapping: 56.307800 ms MarkObjects: 1367.340100 ms DeleteObjects: 11.854100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 751550. Total: 1445.236500 ms (FindLiveObjects: 56.071800 ms CreateObjectMapping: 49.615500 ms MarkObjects: 1338.535300 ms DeleteObjects: 1.013300 ms) Time to load EmptyForLoading 3.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 48 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.531200 ms Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 879481. Total: 1387.785100 ms (FindLiveObjects: 53.443800 ms CreateObjectMapping: 68.644800 ms MarkObjects: 1264.298200 ms DeleteObjects: 1.397500 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at RamSpline.GenerateMesh (UnityEngine.Mesh& mesh) [0x00000] in <00000000000000000000000000000000>:0 at RamSpline.GenerateSpline (System.Collections.Generic.List`1[T] generatedSplines) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Shrine spawn rate multiplier from zone size | 0.9485368 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3997 unused Assets to reduce memory usage. Loaded Objects now: 752436. Total: 1494.199200 ms (FindLiveObjects: 51.818300 ms CreateObjectMapping: 80.793100 ms MarkObjects: 1351.733600 ms DeleteObjects: 9.853800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 752436. Total: 1417.985800 ms (FindLiveObjects: 52.310300 ms CreateObjectMapping: 48.646200 ms MarkObjects: 1315.878100 ms DeleteObjects: 1.150700 ms) Time to load EmptyForLoading 3.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.928500 ms Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 899148. Total: 1391.303700 ms (FindLiveObjects: 56.604800 ms CreateObjectMapping: 74.382200 ms MarkObjects: 1258.225400 ms DeleteObjects: 2.090600 ms) Shrine spawn rate multiplier from zone size | 1.963699 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 7073 unused Assets to reduce memory usage. Loaded Objects now: 754810. Total: 1522.278200 ms (FindLiveObjects: 55.976000 ms CreateObjectMapping: 71.157700 ms MarkObjects: 1383.811600 ms DeleteObjects: 11.332600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 754810. Total: 1457.147500 ms (FindLiveObjects: 51.607000 ms CreateObjectMapping: 82.866600 ms MarkObjects: 1321.625800 ms DeleteObjects: 1.047800 ms) Time to load EmptyForLoading 3.22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.009500 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 782163. Total: 1353.559600 ms (FindLiveObjects: 44.627100 ms CreateObjectMapping: 51.421500 ms MarkObjects: 1256.399700 ms DeleteObjects: 1.110700 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 754810. Total: 1494.613700 ms (FindLiveObjects: 56.415000 ms CreateObjectMapping: 68.028400 ms MarkObjects: 1367.804400 ms DeleteObjects: 2.365800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 754810. Total: 1463.364700 ms (FindLiveObjects: 49.276600 ms CreateObjectMapping: 59.402000 ms MarkObjects: 1353.698500 ms DeleteObjects: 0.987300 ms) Time to load EmptyForLoading 3.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.549100 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 774120. Total: 1462.738700 ms (FindLiveObjects: 55.284900 ms CreateObjectMapping: 70.086600 ms MarkObjects: 1336.219500 ms DeleteObjects: 1.147300 ms) NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 25.532000 ms game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1437 unused Assets to reduce memory usage. Loaded Objects now: 653506. Total: 1200.477800 ms (FindLiveObjects: 34.406000 ms CreateObjectMapping: 62.905600 ms MarkObjects: 1098.177400 ms DeleteObjects: 4.988400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 653506. Total: 1203.780000 ms (FindLiveObjects: 36.266600 ms CreateObjectMapping: 74.115500 ms MarkObjects: 1092.515000 ms DeleteObjects: 0.882100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.482600 ms Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 663276. Total: 1182.655000 ms (FindLiveObjects: 35.525900 ms CreateObjectMapping: 51.908200 ms MarkObjects: 1093.919500 ms DeleteObjects: 1.300900 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 6 worker threads for Enlighten. Thread -> id: 5d30 -> priority: 1 Thread -> id: 5d24 -> priority: 1 Thread -> id: 5d20 -> priority: 1 Thread -> id: 5d2c -> priority: 1 Thread -> id: 5d28 -> priority: 1 Thread -> id: 5d1c -> priority: 1 Uploading Crash Report WebSocketInvalidStateException: Websocket is not open. at HybridWebSocket.WebSocket.Send (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at PartyManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1)