Preloaded 'cimgui.so' Preloaded 'libNativeProfiler.so' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsighandler.so' Preloaded 'libsteam_api.so' Preloaded 'cimgui-freetype.so' Display 0 'LG FULL HD 22"': 1920x1080 (primary device). Display 1 'LG FULL HD 22"': 1920x1080 (secondary device). Desktop is 1920 x 1080 @ 75 Hz [Vulkan init] extensions: count=22 [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0 [Vulkan init] extensions: name=VK_KHR_display, enabled=1 [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0 [Vulkan init] extensions: name=VK_KHR_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0 [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1 [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0 [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0 [Vulkan init] extensions: name=VK_EXT_surface_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_EXT_swapchain_colorspace, enabled=1 [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0 Vulkan detection: 2 Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path /media/data/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems Forcing GfxDevice: Vulkan GfxDevice: creating device client; threaded=1 [Vulkan init] extensions: count=22 [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0 [Vulkan init] extensions: name=VK_KHR_display, enabled=1 [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0 [Vulkan init] extensions: name=VK_KHR_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0 [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1 [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0 [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0 [Vulkan init] extensions: name=VK_EXT_surface_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_EXT_swapchain_colorspace, enabled=1 [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0 [Vulkan init] SelectPhysicalDevice requestedDeviceIndex=-1 xrDevice=(nil) [Vulkan init] Physical Device 0x38cdb60 [0]: "AMD Radeon RX 6600 (RADV NAVI23)" deviceType=2 vendorID=1002 deviceID=73ff [Vulkan init] Physical Device 0x38cdb10 [1]: "llvmpipe (LLVM 15.0.7, 256 bits)" deviceType=4 vendorID=10005 deviceID=0 [Vulkan init] Selected physical device 0x38cdb60 [Vulkan init] Graphics queue count=1 [Vulkan init] extensions: count=167 [Vulkan init] extensions: name=VK_KHR_8bit_storage, enabled=0 [Vulkan init] extensions: name=VK_KHR_16bit_storage, enabled=0 [Vulkan init] extensions: name=VK_KHR_acceleration_structure, enabled=0 [Vulkan init] extensions: name=VK_KHR_bind_memory2, enabled=0 [Vulkan init] extensions: name=VK_KHR_buffer_device_address, enabled=0 [Vulkan init] extensions: name=VK_KHR_copy_commands2, enabled=0 [Vulkan init] extensions: name=VK_KHR_create_renderpass2, enabled=0 [Vulkan init] extensions: name=VK_KHR_dedicated_allocation, enabled=1 [Vulkan init] extensions: name=VK_KHR_deferred_host_operations, enabled=0 [Vulkan init] extensions: name=VK_KHR_depth_stencil_resolve, enabled=0 [Vulkan init] extensions: name=VK_KHR_descriptor_update_template, enabled=1 [Vulkan init] extensions: name=VK_KHR_device_group, enabled=0 [Vulkan init] extensions: name=VK_KHR_draw_indirect_count, enabled=0 [Vulkan init] extensions: name=VK_KHR_driver_properties, enabled=0 [Vulkan init] extensions: name=VK_KHR_dynamic_rendering, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_fence, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_fence_fd, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory_fd, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore_fd, enabled=0 [Vulkan init] extensions: name=VK_KHR_format_feature_flags2, enabled=0 [Vulkan init] extensions: name=VK_KHR_fragment_shader_barycentric, enabled=0 [Vulkan init] extensions: name=VK_KHR_fragment_shading_rate, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_memory_requirements2, enabled=1 [Vulkan init] extensions: name=VK_KHR_global_priority, enabled=0 [Vulkan init] extensions: name=VK_KHR_image_format_list, enabled=1 [Vulkan init] extensions: name=VK_KHR_imageless_framebuffer, enabled=0 [Vulkan init] extensions: name=VK_KHR_incremental_present, enabled=0 [Vulkan init] extensions: name=VK_KHR_maintenance1, enabled=1 [Vulkan init] extensions: name=VK_KHR_maintenance2, enabled=1 [Vulkan init] extensions: name=VK_KHR_maintenance3, enabled=0 [Vulkan init] extensions: name=VK_KHR_maintenance4, enabled=0 [Vulkan init] extensions: name=VK_KHR_map_memory2, enabled=0 [Vulkan init] extensions: name=VK_KHR_multiview, enabled=1 [Vulkan init] extensions: name=VK_KHR_performance_query, enabled=0 [Vulkan init] extensions: name=VK_KHR_pipeline_executable_properties, enabled=0 [Vulkan init] extensions: name=VK_KHR_pipeline_library, enabled=0 [Vulkan init] extensions: name=VK_KHR_push_descriptor, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_query, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_tracing_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_tracing_pipeline, enabled=0 [Vulkan init] extensions: name=VK_KHR_relaxed_block_layout, enabled=0 [Vulkan init] extensions: name=VK_KHR_sampler_mirror_clamp_to_edge, enabled=1 [Vulkan init] extensions: name=VK_KHR_sampler_ycbcr_conversion, enabled=0 [Vulkan init] extensions: name=VK_KHR_separate_depth_stencil_layouts, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_atomic_int64, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_clock, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_draw_parameters, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_float16_int8, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_float_controls, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_integer_dot_product, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_non_semantic_info, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_subgroup_extended_types, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_subgroup_uniform_control_flow, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_terminate_invocation, enabled=0 [Vulkan init] extensions: name=VK_KHR_spirv_1_4, enabled=0 [Vulkan init] extensions: name=VK_KHR_storage_buffer_storage_class, enabled=0 [Vulkan init] extensions: name=VK_KHR_swapchain, enabled=1 [Vulkan init] extensions: name=VK_KHR_swapchain_mutable_format, enabled=0 [Vulkan init] extensions: name=VK_KHR_synchronization2, enabled=0 [Vulkan init] extensions: name=VK_KHR_timeline_semaphore, enabled=0 [Vulkan init] extensions: name=VK_KHR_uniform_buffer_standard_layout, enabled=0 [Vulkan init] extensions: name=VK_KHR_variable_pointers, enabled=0 [Vulkan init] extensions: name=VK_KHR_vulkan_memory_model, enabled=0 [Vulkan init] extensions: name=VK_KHR_workgroup_memory_explicit_layout, enabled=0 [Vulkan init] extensions: name=VK_KHR_zero_initialize_workgroup_memory, enabled=0 [Vulkan init] extensions: name=VK_EXT_4444_formats, enabled=0 [Vulkan init] extensions: name=VK_EXT_attachment_feedback_loop_dynamic_state, enabled=0 [Vulkan init] extensions: name=VK_EXT_attachment_feedback_loop_layout, enabled=0 [Vulkan init] extensions: name=VK_EXT_border_color_swizzle, enabled=0 [Vulkan init] extensions: name=VK_EXT_buffer_device_address, enabled=0 [Vulkan init] extensions: name=VK_EXT_calibrated_timestamps, enabled=0 [Vulkan init] extensions: name=VK_EXT_color_write_enable, enabled=0 [Vulkan init] extensions: name=VK_EXT_conditional_rendering, enabled=0 [Vulkan init] extensions: name=VK_EXT_conservative_rasterization, enabled=0 [Vulkan init] extensions: name=VK_EXT_custom_border_color, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_bias_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_clip_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_clip_enable, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_range_unrestricted, enabled=0 [Vulkan init] extensions: name=VK_EXT_descriptor_buffer, enabled=0 [Vulkan init] extensions: name=VK_EXT_descriptor_indexing, enabled=0 [Vulkan init] extensions: name=VK_EXT_discard_rectangles, enabled=0 [Vulkan init] extensions: name=VK_EXT_display_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_dynamic_rendering_unused_attachments, enabled=0 [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state, enabled=0 [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state2, enabled=0 [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state3, enabled=0 [Vulkan init] extensions: name=VK_EXT_external_memory_dma_buf, enabled=0 [Vulkan init] extensions: name=VK_EXT_external_memory_host, enabled=0 [Vulkan init] extensions: name=VK_EXT_fragment_shader_interlock, enabled=0 [Vulkan init] extensions: name=VK_EXT_global_priority, enabled=0 [Vulkan init] extensions: name=VK_EXT_global_priority_query, enabled=0 [Vulkan init] extensions: name=VK_EXT_graphics_pipeline_library, enabled=0 [Vulkan init] extensions: name=VK_EXT_host_query_reset, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_2d_view_of_3d, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_drm_format_modifier, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_robustness, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_sliced_view_of_3d, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_view_min_lod, enabled=0 [Vulkan init] extensions: name=VK_EXT_index_type_uint8, enabled=0 [Vulkan init] extensions: name=VK_EXT_inline_uniform_block, enabled=0 [Vulkan init] extensions: name=VK_EXT_line_rasterization, enabled=0 [Vulkan init] extensions: name=VK_EXT_load_store_op_none, enabled=0 [Vulkan init] extensions: name=VK_EXT_memory_budget, enabled=0 [Vulkan init] extensions: name=VK_EXT_memory_priority, enabled=0 [Vulkan init] extensions: name=VK_EXT_mesh_shader, enabled=0 [Vulkan init] extensions: name=VK_EXT_multi_draw, enabled=0 [Vulkan init] extensions: name=VK_EXT_mutable_descriptor_type, enabled=0 [Vulkan init] extensions: name=VK_EXT_non_seamless_cube_map, enabled=0 [Vulkan init] extensions: name=VK_EXT_pci_bus_info, enabled=0 [Vulkan init] extensions: name=VK_EXT_physical_device_drm, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_creation_cache_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_creation_feedback, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_library_group_handles, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_robustness, enabled=0 [Vulkan init] extensions: name=VK_EXT_post_depth_coverage, enabled=0 [Vulkan init] extensions: name=VK_EXT_primitive_topology_list_restart, enabled=0 [Vulkan init] extensions: name=VK_EXT_primitives_generated_query, enabled=0 [Vulkan init] extensions: name=VK_EXT_private_data, enabled=0 [Vulkan init] extensions: name=VK_EXT_provoking_vertex, enabled=0 [Vulkan init] extensions: name=VK_EXT_queue_family_foreign, enabled=0 [Vulkan init] extensions: name=VK_EXT_robustness2, enabled=0 [Vulkan init] extensions: name=VK_EXT_sampler_filter_minmax, enabled=0 [Vulkan init] extensions: name=VK_EXT_scalar_block_layout, enabled=0 [Vulkan init] extensions: name=VK_EXT_separate_stencil_usage, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_atomic_float, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_atomic_float2, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_demote_to_helper_invocation, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_image_atomic_int64, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_module_identifier, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_stencil_export, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_subgroup_ballot, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_subgroup_vote, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_viewport_index_layer, enabled=0 [Vulkan init] extensions: name=VK_EXT_subgroup_size_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_swapchain_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_EXT_texel_buffer_alignment, enabled=0 [Vulkan init] extensions: name=VK_EXT_tooling_info, enabled=0 [Vulkan init] extensions: name=VK_EXT_transform_feedback, enabled=0 [Vulkan init] extensions: name=VK_EXT_vertex_attribute_divisor, enabled=0 [Vulkan init] extensions: name=VK_EXT_vertex_input_dynamic_state, enabled=0 [Vulkan init] extensions: name=VK_EXT_ycbcr_image_arrays, enabled=0 [Vulkan init] extensions: name=VK_AMD_buffer_marker, enabled=0 [Vulkan init] extensions: name=VK_AMD_device_coherent_memory, enabled=0 [Vulkan init] extensions: name=VK_AMD_draw_indirect_count, enabled=0 [Vulkan init] extensions: name=VK_AMD_gcn_shader, enabled=0 [Vulkan init] extensions: name=VK_AMD_gpu_shader_half_float, enabled=0 [Vulkan init] extensions: name=VK_AMD_gpu_shader_int16, enabled=0 [Vulkan init] extensions: name=VK_AMD_memory_overallocation_behavior, enabled=0 [Vulkan init] extensions: name=VK_AMD_mixed_attachment_samples, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_ballot, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_core_properties, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_core_properties2, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_early_and_late_fragment_tests, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_explicit_vertex_parameter, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_fragment_mask, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_image_load_store_lod, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_trinary_minmax, enabled=0 [Vulkan init] extensions: name=VK_AMD_texture_gather_bias_lod, enabled=0 [Vulkan init] extensions: name=VK_GOOGLE_decorate_string, enabled=0 [Vulkan init] extensions: name=VK_GOOGLE_hlsl_functionality1, enabled=0 [Vulkan init] extensions: name=VK_GOOGLE_user_type, enabled=0 [Vulkan init] extensions: name=VK_INTEL_shader_integer_functions2, enabled=0 [Vulkan init] extensions: name=VK_NV_compute_shader_derivatives, enabled=0 [Vulkan init] extensions: name=VK_VALVE_mutable_descriptor_type, enabled=0 Fossilize INFO: Overriding serialization path: "/media/data/SteamLibrary/steamapps/shadercache/899770/fozpipelinesv6/steamapprun_pipeline_cache". Vulkan API version 1.1.0 (1.3.255 supported by driver) Vulkan vendor=[ATI] id=[1002] Vulkan renderer=[AMD Radeon RX 6600 (RADV NAVI23)] id=[73ff] Vulkan device type 2 Vulkan driverversion=[0x05c02001] uint=[96477185] Vulkan PSO: cache data not found [path=/tmp/Eleventh Hour Games/Last Epoch/vulkan_pso_cache.bin] The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) WARNING: Shader Unsupported: 'FT/Simple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Simple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/UVscroll_Fresnel' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll_Fresnel shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/DissolveSimple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DissolveSimple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/UVscroll' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/HeatDistortion' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/HeatDistortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Simple_DoubleSide' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Simple_DoubleSide shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Distortion' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Distortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Light' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Light shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'FT/DoubleDistortion' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DoubleDistortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/DoubleDistortionRamp' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DoubleDistortionRamp shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'FT/UVscroll_Fresnel' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll_Fresnel shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated LE.Caching.Serialization:GetSerializers() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1920 x 1048 resizing window to 1920 x 1048 Desktop is 1920 x 1080 @ 75 Hz InitializeOrResetSwapChain 1920x1048 hdr=0 samples=1 UnloadTime: 2.439345 ms Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.229.252 (209.192.229.252) 56(84) bytes of data. --- 209.192.229.252 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.227.180 (209.192.227.180) 56(84) bytes of data. --- 209.192.227.180 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.147.228 (209.192.147.228) 56(84) bytes of data. --- 209.192.147.228 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 188.42.190.116 (188.42.190.116) 56(84) bytes of data. --- 188.42.190.116 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) UnityEngine.Localization.ChangeHandler:Invoke(TTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 119.42.62.68 (119.42.62.68) 56(84) bytes of data. --- 119.42.62.68 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 172.241.51.252 (172.241.51.252) 56(84) bytes of data. --- 172.241.51.252 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 5.188.71.170 (5.188.71.170) 56(84) bytes of data. --- 5.188.71.170 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 92.38.150.141 (92.38.150.141) 56(84) bytes of data. --- 92.38.150.141 ping statistics --- 1 packets transmitted, 1 received, 0% (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 146.185.236.66 (146.185.236.66) 56(84) bytes of data. --- 146.185.236.66 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.229.252 (209.192.229.252) 56(84) bytes of data. --- 209.192.229.252 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.227.180 (209.192.227.180) 56(84) bytes of data. --- 209.192.227.180 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.147.228 (209.192.147.228) 56(84) bytes of data. --- 209.192.147.228 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 188.42.190.116 (188.42.190.116) 56(84) bytes of data. --- 188.42.190.116 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 119.42.62.68 (119.42.62.68) 56(84) bytes of data. --- 119.42.62.68 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 5.188.71.170 (5.188.71.170) 56(84) bytes of data. --- 5.188.71.170 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 172.241.51.252 (172.241.51.252) 56(84) bytes of data. --- 172.241.51.252 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 146.185.236.66 (146.185.236.66) 56(84) bytes of data. --- 146.185.236.66 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 92.38.150.141 (92.38.150.141) 56(84) bytes of data. --- 92.38.150.141 ping statistics --- 1 packets transmitted, 1 received, 0% (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.229.252 (209.192.229.252) 56(84) bytes of data. --- 209.192.229.252 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 188.42.190.116 (188.42.190.116) 56(84) bytes of data. --- 188.42.190.116 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.147.228 (209.192.147.228) 56(84) bytes of data. --- 209.192.147.228 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.227.180 (209.192.227.180) 56(84) bytes of data. --- 209.192.227.180 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 119.42.62.68 (119.42.62.68) 56(84) bytes of data. --- 119.42.62.68 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 92.38.150.141 (92.38.150.141) 56(84) bytes of data. --- 92.38.150.141 ping statistics --- 1 packets transmitted, 1 received, 0% (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 172.241.51.252 (172.241.51.252) 56(84) bytes of data. --- 172.241.51.252 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 5.188.71.170 (5.188.71.170) 56(84) bytes of data. --- 5.188.71.170 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.229.252 (209.192.229.252) 56(84) bytes of data. --- 209.192.229.252 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 146.185.236.66 (146.185.236.66) 56(84) bytes of data. --- 146.185.236.66 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.147.228 (209.192.147.228) 56(84) bytes of data. --- 209.192.147.228 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 188.42.190.116 (188.42.190.116) 56(84) bytes of data. --- 188.42.190.116 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.227.180 (209.192.227.180) 56(84) bytes of data. --- 209.192.227.180 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 172.241.51.252 (172.241.51.252) 56(84) bytes of data. --- 172.241.51.252 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 92.38.150.141 (92.38.150.141) 56(84) bytes of data. --- 92.38.150.141 ping statistics --- 1 packets transmitted, 1 received, 0% (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 119.42.62.68 (119.42.62.68) 56(84) bytes of data. --- 119.42.62.68 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 146.185.236.66 (146.185.236.66) 56(84) bytes of data. --- 146.185.236.66 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 5.188.71.170 (5.188.71.170) 56(84) bytes of data. --- 5.188.71.170 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.229.252 (209.192.229.252) 56(84) bytes of data. --- 209.192.229.252 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.147.228 (209.192.147.228) 56(84) bytes of data. --- 209.192.147.228 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 92.38.150.141 (92.38.150.141) 56(84) bytes of data. --- 92.38.150.141 ping statistics --- 1 packets transmitted, 1 received, 0% (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 209.192.227.180 (209.192.227.180) 56(84) bytes of data. --- 209.192.227.180 ping statistics --- 1 packets transmitted, 1 receiv (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 172.241.51.252 (172.241.51.252) 56(84) bytes of data. --- 172.241.51.252 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 188.42.190.116 (188.42.190.116) 56(84) bytes of data. --- 188.42.190.116 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 119.42.62.68 (119.42.62.68) 56(84) bytes of data. --- 119.42.62.68 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 5.188.71.170 (5.188.71.170) 56(84) bytes of data. --- 5.188.71.170 ping statistics --- 1 packets transmitted, 1 received, 0% pa (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. PING 146.185.236.66 (146.185.236.66) 56(84) bytes of data. --- 146.185.236.66 ping statistics --- 1 packets transmitted, 1 received, (Filename: Line: 1044) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0 GameVersionManager:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) ERROR: ld.so: object '/home/nd/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActiveBasedOnFloatingPlayerNameSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable ImGuiNET.Unity.DearImGui:OnEnable() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [S_API] SteamAPI_Init(): Loaded '/home/nd/.steam/debian-installation/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 899770 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199121757920 [API loaded no] UnloadTime: 7.303238 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22116 unused Assets to reduce memory usage. Loaded Objects now: 789760. Total: 1529.702697 ms (FindLiveObjects: 40.677534 ms CreateObjectMapping: 78.427095 ms MarkObjects: 1390.413601 ms DeleteObjects: 20.183495 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 9.980970 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 789765. Total: 1478.345153 ms (FindLiveObjects: 44.124258 ms CreateObjectMapping: 77.794369 ms MarkObjects: 1355.040015 ms DeleteObjects: 1.385529 ms) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-west] is not an available option! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-west is not a new region System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-west] is not an available option! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-west is not a new region System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. FMODUnity.RuntimeManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1920 x 1048 resizing window to 1920 x 1048 Desktop is 1920 x 1080 @ 75 Hz InitializeOrResetSwapChain 1920x1048 hdr=0 samples=1 'filter' is null! Did you add the 'DomainManager' to the current scene? Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.Manager.DomainManager:get_isReady() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'FT/UVscroll' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/DissolveSimple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DissolveSimple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Simple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Simple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 2024-02-23T04:22:51.9628290+00:00 ClientSessionID=b3c9135542f5491c9485dc847404e545 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:22:52.3172120+00:00 Matched player 'BEB525068DF23900' to region 'usa-west' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.d__35:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.SceneVariantSystem.SceneVariantHelper:ClearAllAtmosphericEffects() LE.Services.d__42:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-02-23T04:22:53.4779880+00:00 Mapped region 'usa-west' to endpoint 'https://lastepoch-data-usa-west-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave 2024-02-23T04:23:01.5878480+00:00 Returning index -1 as region [us-west] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:23:01.5881320+00:00 Ignoring region change - us-west is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__13:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() [ line 648] (Filename: Line: 648) 2024-02-23T04:23:09.6037830+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 958953. Total: 1707.267343 ms (FindLiveObjects: 59.490498 ms CreateObjectMapping: 86.967514 ms MarkObjects: 1558.651232 ms DeleteObjects: 2.157045 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 18) WARNING: Shader Unsupported: 'Custom/Subsurface Scattering' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 14.076391 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2024-02-23T04:23:12.8711440+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:23:13.2499160+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:23:13.2985500+00:00 Time to Single load 'A30' 3.35 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1920 x 1048 resizing window to 1920 x 1048 Desktop is 1920 x 1080 @ 75 Hz InitializeOrResetSwapChain 1920x1048 hdr=0 samples=1 Unloading 96811 unused Assets to reduce memory usage. Loaded Objects now: 911782. Total: 1847.863621 ms (FindLiveObjects: 64.000658 ms CreateObjectMapping: 85.793522 ms MarkObjects: 1577.323574 ms DeleteObjects: 120.745066 ms) 2024-02-23T04:23:15.6302380+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayOneShotSound:PlayNonVoiceSound() LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.StateGraph:TryProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() System.Action`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() System.Action`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:CompleteBundleLoad(AssetBundle) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() [ line 334] (Filename: Line: 334) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Unloading 2 Unused Serialized files (Serialized files now loaded: 21) Unloading 864 unused Assets to reduce memory usage. Loaded Objects now: 926833. Total: 1776.399264 ms (FindLiveObjects: 64.361525 ms CreateObjectMapping: 86.073317 ms MarkObjects: 1624.061514 ms DeleteObjects: 1.902158 ms) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 63.525025 ms 2024-02-23T04:24:22.4376960+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:24:22.4444920+00:00 Time to Single load 'A40' 6.26 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 9427 unused Assets to reduce memory usage. Loaded Objects now: 936165. Total: 1930.234032 ms (FindLiveObjects: 82.923819 ms CreateObjectMapping: 97.763042 ms MarkObjects: 1726.302304 ms DeleteObjects: 23.243996 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) Unloading 2334 unused Assets to reduce memory usage. Loaded Objects now: 931445. Total: 1879.025848 ms (FindLiveObjects: 67.496585 ms CreateObjectMapping: 91.645227 ms MarkObjects: 1709.783161 ms DeleteObjects: 10.099964 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 73.740245 ms 2024-02-23T04:31:16.3317200+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:31:16.3388290+00:00 Time to Single load 'A3S10' 3.28 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 705 unused Assets to reduce memory usage. Loaded Objects now: 890325. Total: 1868.881161 ms (FindLiveObjects: 101.963049 ms CreateObjectMapping: 86.796383 ms MarkObjects: 1670.561208 ms DeleteObjects: 9.559480 ms) 2024-02-23T04:31:35.4028700+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 884383. Total: 1868.046124 ms (FindLiveObjects: 68.788398 ms CreateObjectMapping: 88.377007 ms MarkObjects: 1708.363247 ms DeleteObjects: 2.516670 ms) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 22.736494 ms 2024-02-23T04:34:30.8777830+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:34:30.8862830+00:00 Time to Single load 'A40' 4.11 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 458 unused Assets to reduce memory usage. Loaded Objects now: 932922. Total: 1864.899172 ms (FindLiveObjects: 69.090284 ms CreateObjectMapping: 113.537307 ms MarkObjects: 1679.331306 ms DeleteObjects: 2.939283 ms) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 2024-02-23T04:38:57.7176300+00:00 playerActorSync doesnt have an UserIdentity LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroy() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) 2024-02-23T04:38:57.7468210+00:00 Attempted to get IsControllerActive but EpochInputManager is null at D:\j\LE_prod_linux\Assets\Scripts\EpochInputManager#IsControllerActive:91 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:get_IsControllerActive() EpochInputManager:GetMousePosition() ItemContainerUI:IsMouseOverContainer() ItemContainerUI:onPointerExit() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 28) UnloadTime: 61.463679 ms 2024-02-23T04:38:58.1515400+00:00 game version: 1.0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) GameVersionManager:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:38:58.2494300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.CloseTooltip () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:38:58.2502570+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:38:58.2505410+00:00 PromptIconsProvider: Icon with name "Keyboard_Q" for action name "Use Ability 1" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:38:58.2508140+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() InputDependantPrompt:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:38:58.2510880+00:00 PromptIconsProvider: Icon with name "Keyboard_A" for action name "Minion Attack Command" is not found. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PromptsInfoProvider:GetIcon(String) InputDependantPrompt:UpdatePromptIcon() InputDependantPrompt:UpdatePrompt() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) 2024-02-23T04:38:59.6535870+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2024-02-23T04:38:59.6558500+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1567 unused Assets to reduce memory usage. Loaded Objects now: 842146. Total: 1659.919638 ms (FindLiveObjects: 50.624570 ms CreateObjectMapping: 80.873354 ms MarkObjects: 1514.677195 ms DeleteObjects: 13.743717 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 25) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 842146. Total: 1622.365653 ms (FindLiveObjects: 54.921098 ms CreateObjectMapping: 104.429195 ms MarkObjects: 1461.694352 ms DeleteObjects: 1.320066 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 6.024259 ms 2024-02-23T04:39:04.2980730+00:00 UpdateSystem should not be added to scenes. Please delete UpdateManager. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 846167. Total: 1591.145627 ms (FindLiveObjects: 47.003538 ms CreateObjectMapping: 81.107614 ms MarkObjects: 1461.257713 ms DeleteObjects: 1.776061 ms) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1032:(snd_pcm_dmix_open) unable to open slave 2024-02-23T04:39:07.2415180+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2417210+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2418590+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2419390+00:00 UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2420090+00:00 UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2420890+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2421560+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2422270+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2423060+00:00 UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2423710+00:00 UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2424370+00:00 UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2903960+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2961850+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LocalizationSystem.UILocalization:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2966330+00:00 Returning index -1 as region [us-west] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:07.2968510+00:00 Ignoring region change - us-west is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1920 x 1048 resizing window to 1920 x 1048 Desktop is 1920 x 1080 @ 75 Hz InitializeOrResetSwapChain 1920x1048 hdr=0 samples=1 2024-02-23T04:39:08.3627940+00:00 Matched player 'BEB525068DF23900' to region 'usa-west' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.d__35:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.SceneVariantSystem.SceneVariantHelper:ClearAllAtmosphericEffects() LE.Services.d__42:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5223880+00:00 Mapped region 'usa-west' to endpoint 'https://lastepoch-data-usa-west-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5245400+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'usa-west' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5263740+00:00 Only one data store may be registered for the combination of 'cosmos', 'LE.Services.Models.PlayerCharacterSummary', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LE.Services.CharacterSummaryService:.ctor(CosmosClient) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5282650+00:00 Only one data store may be registered for the combination of 'cosmos', 'LadderRecord', and 'global' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.CosmosDataStore`1:.ctor(CosmosClient, String, String, String, String, ShouldLogErrorDelegate) LeaderboardServiceFactory:Create(CosmosClient) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5299510+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.GlobalData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5318560+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.Stash', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5335920+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.StashTab', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineGlobalDataService:.ctor(GlobalDataVersioning) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-23T04:39:08.5353200+00:00 Only one data store may be registered for the combination of 'file', 'LE.Data.CharacterData', and 'offline' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.JsonDataStore`1:.ctor(String, String, String, ShouldLogErrorDelegate) LE.Services.FileDataStore`1:.ctor(String, String, IdToFilenameDelegate, FilenameToIdDelegate) LE.Services.OfflineCharacterService:.ctor(IGlobalDataService) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 6 worker threads for Enlighten. Thread -> id: 7fbb92ffd640 -> priority: 1 Thread -> id: 7fbb937fe640 -> priority: 1 Thread -> id: 7fbc4744c640 -> priority: 1 Thread -> id: 7fbc42492640 -> priority: 1 Thread -> id: 7fbc41c91640 -> priority: 1 Thread -> id: 7fbc41490640 -> priority: 1 Vulkan PSO: data extracted [new size=3621308, old size=0, incomplete=0] Vulkan PSO: Saved size[3621308] path[/tmp/Eleventh Hour Games/Last Epoch/vulkan_pso_cache.bin] success=1 headerChanged=1 sizeChanged=1